Hi. This patch is a relatively small one, but there are some good changes ( i think ) in the balance tweaks that improve the late game and also make smart junctions a more viable option earlier on.
Full notes
Full Production Line : Car factory simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Performance
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changedHi. This patch is a relatively small one, but there are some good changes ( i think ) in the balance tweaks that improve the late game and also make smart junctions a more viable option earlier on. We also have 3 (rare) crash fixes. Also i fiddled with the car price slider, which should be a lot more usable now.
fixed[version 1.74] 1) [Bug] Fixed rare crash involving placing a blueprint for a slot on top of a starting-slot (like chassis assemble), then buying the blueprint. 2) [Bug] Fixed crash when loading a game with vehicles at any very extreme edge tiles. 3) [GUI] Improved usability of scroll wheel on car design price slider. 4) [Balance] New car designs get a sensible starting price when created due to research to prevent accidentally having zero priced cars. 5) [Balance] Increased purchase price of the shipping and paperwork slots by 30% 6) [Balance] Increased purchase price of the fit computer and fit electrical components slots by 80% 7) [Balance] Doubled the purchase price of the make electric powertrain and make electric motor slots. 8) [Balance] Doubled the production cost of the make steel sheets slot. 9) [Balance] Reduced the research cost of smart junctions by about 50%. 10) [Balance] Increased the research time for some types of wheels and seats (design types). 11) [Bug] Changed the export-rate for supply stockpiles so that they could not be overwhelmed, resulting in long invisible queues and an inability to send items out at a reasonable rate. 12) [Bug] Fixed crash bug under certain circumstances when deleting very busy resource importers.
addedDon't forget we have new DLC coming in just a few days! Check it out: https://store.steampowered.com/app/1067630/Doors_that_go_like_this/ ..and also a video where I show off how that all works can be found here: https://youtu.be/XS8jntMn8Y4 let me know if I've made any screw-ups with this update :D
Production Line : Car factory simulation changes
changedHi. This patch is a relatively small one, but there are some good changes ( i think ) in the balance tweaks that improve the late game and also make smart junctions a more viable option earlier on. We also have 3 (rare) crash fixes. Also i fiddled with the car price slider, which should be a lot more usable now.
fixed[version 1.74] 1) [Bug] Fixed rare crash involving placing a blueprint for a slot on top of a starting-slot (like chassis assemble), then buying the blueprint. 2) [Bug] Fixed crash when loading a game with vehicles at any very extreme edge tiles. 3) [GUI] Improved usability of scroll wheel on car design price slider. 4) [Balance] New car designs get a sensible starting price when created due to research to prevent accidentally having zero priced cars. 5) [Balance] Increased purchase price of the shipping and paperwork slots by 30% 6) [Balance] Increased purchase price of the fit computer and fit electrical components slots by 80% 7) [Balance] Doubled the purchase price of the make electric powertrain and make electric motor slots. 8) [Balance] Doubled the production cost of the make steel sheets slot. 9) [Balance] Reduced the research cost of smart junctions by about 50%. 10) [Balance] Increased the research time for some types of wheels and seats (design types). 11) [Bug] Changed the export-rate for supply stockpiles so that they could not be overwhelmed, resulting in long invisible queues and an inability to send items out at a reasonable rate. 12) [Bug] Fixed crash bug under certain circumstances when deleting very busy resource importers.
addedDon't forget we have new DLC coming in just a few days! Check it out: https://store.steampowered.com/app/1067630/Doors_that_go_like_this/ ..and also a video where I show off how that all works can be found here: https://youtu.be/XS8jntMn8Y4 let me know if I've made any screw-ups with this update :D
Hi. This patch is a relatively small one, but there are some good changes ( i think ) in the balance tweaks that improve the late game and also make smart junctions a more viable option earlier on. We also have 3 (rare) crash fixes. Also i fiddled with the car price slider, which should be a lot more usable now.
[version 1.74] 1) [Bug] Fixed rare crash involving placing a blueprint for a slot on top of a starting-slot (like chassis assemble), then buying the blueprint. 2) [Bug] Fixed crash when loading a game with vehicles at any very extreme edge tiles. 3) [GUI] Improved usability of scroll wheel on car design price slider. 4) [Balance] New car designs get a sensible starting price when created due to research to prevent accidentally having zero priced cars. 5) [Balance] Increased purchase price of the shipping and paperwork slots by 30% 6) [Balance] Increased purchase price of the fit computer and fit electrical components slots by 80% 7) [Balance] Doubled the purchase price of the make electric powertrain and make electric motor slots. 8) [Balance] Doubled the production cost of the make steel sheets slot. 9) [Balance] Reduced the research cost of smart junctions by about 50%. 10) [Balance] Increased the research time for some types of wheels and seats (design types). 11) [Bug] Changed the export-rate for supply stockpiles so that they could not be overwhelmed, resulting in long invisible queues and an inability to send items out at a reasonable rate. 12) [Bug] Fixed crash bug under certain circumstances when deleting very busy resource importers.