Full notes
Full Procelio update
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Repeated intro
Hey all,
What changed
- Gameplay
Procelio changes
Procelio Early Access starts TODAY! We're a little fashionably late, but it's still Spring in our hearts. Come play free today, join our community, provide feedback, and help us build the game into the best thing it can be.
For those who played the Steam Next Fest demo, all your progress will be retained- nothing will be lost. For those who played on Standalone accounts, you will still be able to access and link your Standalone and Steam accounts at any time. In addition, the version has been bumped to 1.6.1, including all the little tweaks, QoL updates, bug fixes, and changes we made to improve the game during Next Fest.
Also, check out our sick roadmap!
Real talk for a second.
When we started this project years ago, Steam was always a possibility considered for the future- Another time, another update, another goalpost we kept moving a little forward with every passing addition. We didn't want to commit to being truly "public" until we were certain we had a foundation we were proud to show off and were willing to see scrutinized. Now, the time has come. We're committing to the future, and all that might come with it. With Early Access, we hope to expand out of our comfort zone and bring the game to new audiences, letting everyone experience the core we've spent years building from scratch while working to make the game better every day we can. We've been doing this out of love for the craft, and we hope to keep it that way.
Whether you've followed us for years or are just hearing about us now, thank you for taking this journey with us.
Pan Ironshell Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
