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Steam News6 May 201610y ago

Update 0.96 - "BURNING HAMMER"

Another monster update - it's taken us a while to bug test this one, but we hope it will be well worth the effort.

Full notes

Full Pro Wrestling X update

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What changed

4 fixes6 additions3 changes1 removal
  • Performance
  • Gameplay
  • Workshop
  • Fixes
addedBetter memory management - This one took a bit, but we *think* we've improved the memory usage. For those of you on 32-bit machines, even if you have 4GB of RAM or more, the operating system won't recognize anything beyond 2GB. The previous build was peaking around 2.2GB of memory used, hence Crash City. The new build has gone through a round of optimization: things should load faster and overall RAM usage has dropped to 1.4GB. We're updating our system recommendations to 4GB of RAM anyway, just so Windows has enough to run. But it should be a lot better. Tip o' the cap to Robert for his hard work on this one.
addedA bunch of new moves: a cutter, powerbomb, MMA tackle, pulling piledriver, double underhook backbreaker and a few others I can't remember. But there's one I can't possibly forget...
changedBURNING HAMMER!! It's our very first Special move - just hit grapple (weak or strong) ==> A+B when you've got the Special flashing. It's siiiiiiick.
addedAdded the ability to turn off Interference. TAKE THAT, STUPID RUN-INS!
changedGood news, button mashers: hammer A while laying down or dazed, and you'll recover faster.
addedNew character select menu. Far from final, but we were kicking the tires on an old design mockup.

Pro Wrestling X changes

addedBetter memory management - This one took a bit, but we *think* we've improved the memory usage. For those of you on 32-bit machines, even if you have 4GB of RAM or more, the operating system won't recognize anything beyond 2GB. The previous build was peaking around 2.2GB of memory used, hence Crash City. The new build has gone through a round of optimization: things should load faster and overall RAM usage has dropped to 1.4GB. We're updating our system recommendations to 4GB of RAM anyway, just so Windows has enough to run. But it should be a lot better. Tip o' the cap to Robert for his hard work on this one.
addedA bunch of new moves: a cutter, powerbomb, MMA tackle, pulling piledriver, double underhook backbreaker and a few others I can't remember. But there's one I can't possibly forget...
changedBURNING HAMMER!! It's our very first Special move - just hit grapple (weak or strong) ==> A+B when you've got the Special flashing. It's siiiiiiick.
addedAdded the ability to turn off Interference. TAKE THAT, STUPID RUN-INS!
changedGood news, button mashers: hammer A while laying down or dazed, and you'll recover faster.

Another monster update - it's taken us a while to bug test this one, but we hope it will be well worth the effort. Without further ado, here's the rundown:

Better memory management - This one took a bit, but we *think* we've improved the memory usage. For those of you on 32-bit machines, even if you have 4GB of RAM or more, the operating system won't recognize anything beyond 2GB. The previous build was peaking around 2.2GB of memory used, hence Crash City. The new build has gone through a round of optimization: things should load faster and overall RAM usage has dropped to 1.4GB. We're updating our system recommendations to 4GB of RAM anyway, just so Windows has enough to run. But it should be a lot better. Tip o' the cap to Robert for his hard work on this one.

A bunch of new moves: a cutter, powerbomb, MMA tackle, pulling piledriver, double underhook backbreaker and a few others I can't remember. But there's one I can't possibly forget...

BURNING HAMMER!! It's our very first Special move - just hit grapple (weak or strong) ==> A+B when you've got the Special flashing. It's siiiiiiick.

Added the ability to turn off Interference. TAKE THAT, STUPID RUN-INS!

In triple threat and 4-way matches, use the Right Trigger to target specific opponents.

Good news, button mashers: hammer A while laying down or dazed, and you'll recover faster.

New character select menu. Far from final, but we were kicking the tires on an old design mockup.

Added a bunch of new default jobbersCOUGH I MEAN SUPERSTARS as playable characters.

Improved the CAW system a bit - you'll zoom to the specific body part you're working on, and we've added a bunch of new CAW parts. You can now make EVEN UGLIER wrestlers!

Not only can you make even uglier wrestlers, you can make more of them! CAW slots have expanded to nine.

Added some text to the load screen to distract you from how long it takes for the game to boot. I'M KIDDING, the initial load times have been significantly improved. No more white screen of death either.

Fixed a bug with pinning where a moonsault interrupts the count even after the count has hit 3.

Disabled T key from performing move. This was a test key for animations, but Robert forgot to turn it off in the last build.

Fixed sliding opponents while in submission.

Fixed corner grapple bug when both opponents execute the snake eyes animation on the same opponent.

Fixed a bug where you can't climb the turnbuckle. Thank you Robert, I can win a match now!

Source

Steam News / 6 May 2016

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