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Steam News20 October 20258mo ago

Beta 2.5.5

Gameplay: Slightly decreased touch slowdown. Increased how much momentum gets cancelled whenever a ball is kicked/dribbled. This should make it so the ball generally feels more responsive to kick/dribble inputs.

Full notes

Full Pro Soccer Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Server
  • UI and audio
changedGameplay:
changedSlightly decreased touch slowdown.
changedIncreased how much momentum gets cancelled whenever a ball is kicked/dribbled. This should make it so the ball generally feels more responsive to kick/dribble inputs. 1st time kicks/volleys should feel better from this change.
changedSlightly increased GK drop kick power multiplier.
fixedFixed GK catches/deflections not working in multiplayer training.
addedAdded accept match button for ranked matchmaking. Now whenever a match is ready, it will ask all players to accept the match. This should reduce issues related to players being AFK when joining a ranked match, and also reduce issues related to ranked lobbies starting but missing 1 or more players.

Pro Soccer Online changes

changedGameplay:
changedSlightly decreased touch slowdown.
changedIncreased how much momentum gets cancelled whenever a ball is kicked/dribbled. This should make it so the ball generally feels more responsive to kick/dribble inputs. 1st time kicks/volleys should feel better from this change.
changedSlightly increased GK drop kick power multiplier.
fixedFixed GK catches/deflections not working in multiplayer training.

Gameplay:

  • Slightly decreased touch slowdown.

  • Increased how much momentum gets cancelled whenever a ball is kicked/dribbled. This should make it so the ball generally feels more responsive to kick/dribble inputs. 1st time kicks/volleys should feel better from this change.

  • Slightly increased GK drop kick power multiplier.

Bug Fixes:

  • Fixed GK catches/deflections not working in multiplayer training.

General Changes/Additions:

  • Added accept match button for ranked matchmaking. Now whenever a match is ready, it will ask all players to accept the match. This should reduce issues related to players being AFK when joining a ranked match, and also reduce issues related to ranked lobbies starting but missing 1 or more players.

  • Switched Sydney servers to Singapore servers. Sydney has been inactive and there are some players asking for Singapore servers so we'll try them out and see how it goes. If the level of activity isn't adequate enough to justify both Singapore and Seoul servers we're going to end up removing 1 of them. Of course if the player base grows we can always re-add servers as needed for both Asia and Australia.

Source

Steam News / 20 October 2025

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