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Steam News23 February 20251y ago

๐Ÿบ Prisoners Hunt - "The Pack is Unleashed" ๐Ÿน

๐Ÿ”น NEW FEATURES & IMPROVEMENTS ๐Ÿบ WOLVES HAVE ARRIVED IN THE GAME! Wolves are now fully implemented and functional in the game. Improved AI: Wolves detect players, attack, and patrol the map.

Full notes

Full Prisoners Hunt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
fixed๐Ÿ”น NEW FEATURES & IMPROVEMENTS ๐Ÿบ WOLVES HAVE ARRIVED IN THE GAME! Wolves are now fully implemented and functional in the game. Improved AI: Wolves detect players, attack, and patrol the map. Noise Perception System: They react to gunfire and footsteps. Smooth Animations: Unique death animations added for wolves. ๐ŸŽฅ INTRO VIDEO SYSTEM Added a loading screen video system at the game startup. Fixed an issue where the video would not play correctly. The video now plays only on first launch and when shaders need to be compiled. ๐Ÿ”„ SPAWN SYSTEM & AI Manual placement of wolves and hunters for better gameplay balance. Added a progressive spawn system (currently being improved). Fixed NPC replication: Wolves and hunters are now fully server-managed. โš”๏ธ HEALTH & DEATH SYSTEM Added HP system to BP_WolfPrisonersHunt. When a wolf reaches 0 HP, it plays a unique death animation. Used Blackboard to manage behavior for wounded/dead wolves. ๐ŸŽฏ DAMAGE OPTIMIZATION Improved BP_HitProjectileProp: Removed unnecessary Break Hit Result for better performance. Implemented target detection using Tags & Switch on Name. Differentiated damage types (enemy, object, electricity, etc.). Fixed a bug where damage was not applied correctly. ๐Ÿƒ MULTIPLAYER & REPLICATION Full replication for BP_ChasseurAI and BP_WolfPrisonersHunt. Adjusted replication settings for optimized NPC synchronization. Fixed a bug where NPCs were loaded on the client instead of the server. ๐Ÿ”Š NOISE SYSTEM & PERCEPTION Added Noise Report so AI can detect sound properly. Adjusted Loudness & Max Range for better NPC sound perception. Executed event on the server with Multicast to ensure noise transmission to all players. ๐Ÿ—บ๏ธ MAP OPTIMIZATION Fixed PCG generation issues, ensuring proper object updates. Cleaned DefaultEngine.ini, removing unnecessary references (Linux, Android, etc.). Adjusted collisions & navigation areas to prevent AI bugs. ๐Ÿž BUG FIXES โœ… Fixed EOS (Epic Online Services) crash, even with the plugin disabled. โœ… Fixed Shader Pipeline Cache not loading properly. โœ… Fixed an issue where shaders wouldn't compile after startup. โœ… Fixed warnings for uncompiled materials during packaging. โœ… Fixed packaging errors, the game now compiles without issues. โœ… Improved sound management to ensure audio is heard at the correct distance.
added๐Ÿ› ๏ธ UPCOMING IMPROVEMENTS ๐Ÿ”œ Dynamic spawn system based on player progression. ๐Ÿ”œ Loot system for defeated enemies. ๐Ÿ”œ Dynamic difficulty adjustment system. ๐Ÿ”œ New death animations for hunters.
changed๐Ÿ“Œ FINAL NOTE This update marks a major step forward in optimizing the game and enhancing gameplay. The wolves have finally arrived! Thank you for your patience and feedback! ๐Ÿ’ช๐Ÿ”ฅ

Prisoners Hunt changes

  • Cachemap
fixed๐Ÿ”น NEW FEATURES & IMPROVEMENTS ๐Ÿบ WOLVES HAVE ARRIVED IN THE GAME! Wolves are now fully implemented and functional in the game. Improved AI: Wolves detect players, attack, and patrol the map. Noise Perception System: They react to gunfire and footsteps. Smooth Animations: Unique death animations added for wolves. ๐ŸŽฅ INTRO VIDEO SYSTEM Added a loading screen video system at the game startup. Fixed an issue where the video would not play correctly. The video now plays only on first launch and when shaders need to be compiled. ๐Ÿ”„ SPAWN SYSTEM & AI Manual placement of wolves and hunters for better gameplay balance. Added a progressive spawn system (currently being improved). Fixed NPC replication: Wolves and hunters are now fully server-managed. โš”๏ธ HEALTH & DEATH SYSTEM Added HP system to BP_WolfPrisonersHunt. When a wolf reaches 0 HP, it plays a unique death animation. Used Blackboard to manage behavior for wounded/dead wolves. ๐ŸŽฏ DAMAGE OPTIMIZATION Improved BP_HitProjectileProp: Removed unnecessary Break Hit Result for better performance. Implemented target detection using Tags & Switch on Name. Differentiated damage types (enemy, object, electricity, etc.). Fixed a bug where damage was not applied correctly. ๐Ÿƒ MULTIPLAYER & REPLICATION Full replication for BP_ChasseurAI and BP_WolfPrisonersHunt. Adjusted replication settings for optimized NPC synchronization. Fixed a bug where NPCs were loaded on the client instead of the server. ๐Ÿ”Š NOISE SYSTEM & PERCEPTION Added Noise Report so AI can detect sound properly. Adjusted Loudness & Max Range for better NPC sound perception. Executed event on the server with Multicast to ensure noise transmission to all players. ๐Ÿ—บ๏ธ MAP OPTIMIZATION Fixed PCG generation issues, ensuring proper object updates. Cleaned DefaultEngine.ini, removing unnecessary references (Linux, Android, etc.). Adjusted collisions & navigation areas to prevent AI bugs. ๐Ÿž BUG FIXES โœ… Fixed EOS (Epic Online Services) crash, even with the plugin disabled. โœ… Fixed Shader Pipeline Cache not loading properly. โœ… Fixed an issue where shaders wouldn't compile after startup. โœ… Fixed warnings for uncompiled materials during packaging. โœ… Fixed packaging errors, the game now compiles without issues. โœ… Improved sound management to ensure audio is heard at the correct distance.
added๐Ÿ› ๏ธ UPCOMING IMPROVEMENTS ๐Ÿ”œ Dynamic spawn system based on player progression. ๐Ÿ”œ Loot system for defeated enemies. ๐Ÿ”œ Dynamic difficulty adjustment system. ๐Ÿ”œ New death animations for hunters.
changed๐Ÿ“Œ FINAL NOTE This update marks a major step forward in optimizing the game and enhancing gameplay. The wolves have finally arrived! Thank you for your patience and feedback! ๐Ÿ’ช๐Ÿ”ฅ

๐Ÿ”น NEW FEATURES & IMPROVEMENTS ๐Ÿบ WOLVES HAVE ARRIVED IN THE GAME! Wolves are now fully implemented and functional in the game.

Improved AI

Wolves detect players, attack, and patrol the map.

Noise Perception System

They react to gunfire and footsteps.

Smooth Animations

Unique death animations added for wolves. ๐ŸŽฅ INTRO VIDEO SYSTEM Added a loading screen video system at the game startup. Fixed an issue where the video would not play correctly. The video now plays only on first launch and when shaders need to be compiled. ๐Ÿ”„ SPAWN SYSTEM & AI Manual placement of wolves and hunters for better gameplay balance. Added a progressive spawn system (currently being improved).

Fixed NPC replication

Wolves and hunters are now fully server-managed. โš”๏ธ HEALTH & DEATH SYSTEM Added HP system to BP_WolfPrisonersHunt. When a wolf reaches 0 HP, it plays a unique death animation. Used Blackboard to manage behavior for wounded/dead wolves. ๐ŸŽฏ DAMAGE OPTIMIZATION Improved BP_HitProjectileProp: Removed unnecessary Break Hit Result for better performance. Implemented target detection using Tags & Switch on Name. Differentiated damage types (enemy, object, electricity, etc.). Fixed a bug where damage was not applied correctly. ๐Ÿƒ MULTIPLAYER & REPLICATION Full replication for BP_ChasseurAI and BP_WolfPrisonersHunt. Adjusted replication settings for optimized NPC synchronization. Fixed a bug where NPCs were loaded on the client instead of the server. ๐Ÿ”Š NOISE SYSTEM & PERCEPTION Added Noise Report so AI can detect sound properly. Adjusted Loudness & Max Range for better NPC sound perception. Executed event on the server with Multicast to ensure noise transmission to all players. ๐Ÿ—บ๏ธ MAP OPTIMIZATION Fixed PCG generation issues, ensuring proper object updates. Cleaned DefaultEngine.ini, removing unnecessary references (Linux, Android, etc.). Adjusted collisions & navigation areas to prevent AI bugs. ๐Ÿž BUG FIXES โœ… Fixed EOS (Epic Online Services) crash, even with the plugin disabled. โœ… Fixed Shader Pipeline Cache not loading properly. โœ… Fixed an issue where shaders wouldn't compile after startup. โœ… Fixed warnings for uncompiled materials during packaging. โœ… Fixed packaging errors, the game now compiles without issues. โœ… Improved sound management to ensure audio is heard at the correct distance.

๐Ÿ› ๏ธ UPCOMING IMPROVEMENTS ๐Ÿ”œ Dynamic spawn system based on player progression. ๐Ÿ”œ Loot system for defeated enemies. ๐Ÿ”œ Dynamic difficulty adjustment system. ๐Ÿ”œ New death animations for hunters.

๐Ÿ“Œ FINAL NOTE This update marks a major step forward in optimizing the game and enhancing gameplay. The wolves have finally arrived! Thank you for your patience and feedback! ๐Ÿ’ช๐Ÿ”ฅ

๐Ÿ”น The Prisoners Hunt Development Team ๐Ÿ”น

Source

Steam News / 23 February 2025

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