Hi everyone, We have a demo on Steam now! It was announced at the Future Games Live showcase alongside a brand-new trailer I made that shows new stuff like some areas and a boss... go watch it!
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Full PRISON OF HUSKS update
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addedHi everyone, We have a demo on Steam now! It was announced at the Future Games Live showcase alongside a brand-new trailer I made that shows new stuff like some areas and a boss... go watch it! If you played any prior demo versions like on itch or Haunted PS1, this is similar, but here we’re locking down the game-feel. I’m open to hearing your thoughts and feedback! Regarding development so far, the world design is almost fully blocked out. Lots of areas need further iteration and stuff, but we’re feeling good about the layout and game progression. Numerous bosses have animations, designs laid out, and are in a prototype stage. It’s really just a lot of iteration, but we’ll get there in time! I’ll attach the new features list below this post. Thank you for your support, everyone :] -Tammy
changedVICTORY BY ANY MEANS Engage actively in combat to boost your damage output and parry attacks to regain stamina to keep up the pace. Modify your build with Rings and Brooches to optimise your playstyle Steam post imageDENSE LEVEL DESIGN Overcome adversity in whichever method you desire. Inspired by the complex level design of earlier souls games, PRISON OF HUSKS aims to recapture the magic of wandering a compact and dense world full of shortcuts that loop back on themselves. Uncover secrets in every nook. Steam post image BREAK HEARTS, RESTORE LOVE
changedChallenge fearless hoarders of pigment whose desires stand in your way and defeat them in whichever order you wish.
PRISON OF HUSKS changes
addedHi everyone, We have a demo on Steam now! It was announced at the Future Games Live showcase alongside a brand-new trailer I made that shows new stuff like some areas and a boss... go watch it! If you played any prior demo versions like on itch or Haunted PS1, this is similar, but here we’re locking down the game-feel. I’m open to hearing your thoughts and feedback! Regarding development so far, the world design is almost fully blocked out. Lots of areas need further iteration and stuff, but we’re feeling good about the layout and game progression. Numerous bosses have animations, designs laid out, and are in a prototype stage. It’s really just a lot of iteration, but we’ll get there in time! I’ll attach the new features list below this post. Thank you for your support, everyone :] -Tammy
changedVICTORY BY ANY MEANS Engage actively in combat to boost your damage output and parry attacks to regain stamina to keep up the pace. Modify your build with Rings and Brooches to optimise your playstyle Steam post imageDENSE LEVEL DESIGN Overcome adversity in whichever method you desire. Inspired by the complex level design of earlier souls games, PRISON OF HUSKS aims to recapture the magic of wandering a compact and dense world full of shortcuts that loop back on themselves. Uncover secrets in every nook. Steam post image BREAK HEARTS, RESTORE LOVE
changedChallenge fearless hoarders of pigment whose desires stand in your way and defeat them in whichever order you wish.
Hi everyone, We have a demo on Steam now! It was announced at the Future Games Live showcase alongside a brand-new trailer I made that shows new stuff like some areas and a boss... go watch it! If you played any prior demo versions like on itch or Haunted PS1, this is similar, but here we’re locking down the game-feel. I’m open to hearing your thoughts and feedback! Regarding development so far, the world design is almost fully blocked out. Lots of areas need further iteration and stuff, but we’re feeling good about the layout and game progression. Numerous bosses have animations, designs laid out, and are in a prototype stage. It’s really just a lot of iteration, but we’ll get there in time! I’ll attach the new features list below this post. Thank you for your support, everyone :] -Tammy
VICTORY BY ANY MEANS Engage actively in combat to boost your damage output and parry attacks to regain stamina to keep up the pace. Modify your build with Rings and Brooches to optimise your playstyle Steam post imageDENSE LEVEL DESIGN Overcome adversity in whichever method you desire. Inspired by the complex level design of earlier souls games, PRISON OF HUSKS aims to recapture the magic of wandering a compact and dense world full of shortcuts that loop back on themselves. Uncover secrets in every nook. Steam post image BREAK HEARTS, RESTORE LOVE
Challenge fearless hoarders of pigment whose desires stand in your way and defeat them in whichever order you wish.
As you search for your dear, you may assist others whose hearts ache and restore love. However you will also face off against bosses whose desires for one another stand in your way.