Full notes
Full Prison Miner update
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What changed
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Prison Miner changes
Changelog:
Compact Items:
Certain materials can now be compacted into easier to store forms.
Costing 64 of a material will convert it into a compact version of itself, then 64 of that to double compact and so on.
These items can be converted back to their base material without any loss after compacting
The sell prices are adjusted based on the compact level so you do not lose out on anything via compacting
Added Item Compactor machine in mines to convert items between compact and base forms
Deep Storage:
Whilst the vault is good for storing certain items, and now with the compact materials also mass amounts of materials. I felt a place specifically for material along with some QoL usage of these materials would be a nice feature.
Within the dwarven mines you can now unlock the "Deep Storage" within the vault. This is upgradable and allows you to store up to a certain amount of most materials, with the amount being upgradable.
Upgrades:
Size: The amount of each material that can be stored within deep storage
Auto-Pickup: When picking up a material that can be stored within deep storage it will automatically be sent there
Auto-Spend: When in shops, or the rankup menu, this will allow materials from within the deep storage to be used alongside any items in your inventory
Both auto-pickup and auto-spend are both togglable, so they are not forced to be used once purchased
The Wardrobe (Not the cosmetic one):
With the dryad update having equipment sets for different stats (bug catching, cutting trees) alongside the already existing mining sets, players may want multiple sets for different use cases. The wardrobe helps with this by allowing you to place equipment sets within it and quick swapping to those armour sets at the click of a button instead of having to store the full sets and manually swap the 8 pieces around. The wardrobe is upgradable to allow for more slots.
Gear Smelting:
Within the dwarven mines there are some new machines towards the bottom of the hub. One of these is the Tool Smelter, which allows you to place old tools you no longer want within it and receive a crate with 70% of the item's experience gained. Another one of these machines is the XP Table, this table allows you to combine XP crates together, and to place them onto new tools
Gemstone Crushing:
A third new machine is now within the dwarven hub, allowing players to crush any gemstones they do not want into shards. Currently these shards only have 1 use, within the dwarven shop you can get Mining and Forest lenses (depending on which gems you crush) These lenses can be consumed within the reforge table to specifically get reforges based around those stats. The mining lens will only allow for mining reforges whilst the forest lens only allows for foraging/bug catching reforges.
Day/Night Cycle:
Lighting has finally been added, no more flat shading everywhere! A day/night cycle has been added to use alongside the new lighting with it getting brighter in the day and darker at night, with a more orange tint at sunset/rise. Within caves the time of day will not affect lighting, but you will have a radial lighting around you so you can still see in caves.
Lighting has also been added to a few of the objects around the world, such as the portal and smelter.
A command has also been added alongside this for being able to set the time whilst on a save with cheats enabled
With the day/night cycle you may change your settings to use either a 12 or 24 hour time format
Smeltery Rework:
The UI between the Dwarven smelter and the regular one is now the same
Dwarven forge upgrades no longer grant more smelting slots
Upgrades reducing time of smelts now reduce smelts by a set amount of time rather than a percentage
Each item can only be reduced to 75% of it's original time (This can be upgraded to allow for lower times)
A claim all button has been added to the smelter
The smelter now requires fuel to smelt items
Updated both smelter's sprites
Added lights and a flame sprite when a smelter is currently smelting
Ingots now have a rank requirement to be able to be smelted
You can now cancel a smelt and reclaim the items used, the fuel will not be refunded
The smelter can now be upgraded using materials
Upgrades:
- SpaciousIncreases the amount of slots available for smelting
Heat: Reduce the amount of time required to smelt an item (1.31^Level seconds)
Regulated Air: Reduce the minimum time of smelts by 1% per level
Skilful: Gain more smelting XP when claiming a smelt
Thermal Efficiency: Reduce the amount of fuel recipes require
Some perks have also changed to accommodate these changes:
Dwarven Rack Perks:
Smelt Speed: 15% Smelting speed reduction -> Reduce smelting time by 30 seconds
Bonus Smelt: +5% Chance to double smelt -> Reduce minimum smelt time by 5%
Tree of Life Perks:
Smelt Speed: 1% Smelting speed reduction -> Reduce smelting time by 1 second per level
- Smelt SpeedIncreased max level from 10->75
- Smelt SpeedReduced growth rate of cost per level
Prestige Perks:
Increased Heating: 5% Smelting speed reduction -> Reduce smelting time by 30 seconds per level
Increased Heating: Max level 2->3
Double Smelt: 5% Chance to double smelt -> Reduce minimum smelting time by 5%
Double Smelt: Max level 3->1
Double Smelt: Renamed to Precise Smelting
Skills:
Smithing Skill: 0.25% Smelting speed reduction -> Reduce smelting time by 1 second per level
New Reforges:
Lumberfull: +Chopping Strength
Sweeper: +Sweep Chance
Catchy: +Bug Luck
Large: +Bug Strength
Other Changes/Additions:
You can now shift click items within your vault
Added prestiges 7->9 (They do not yet have any items, but you can rank up through them)
Added particles when breaking tiles in a mine or chopping trees
Added a new setmoney command on profiles with cheats enabled
Fixed an issue with the anvil wiping items under specific conditions
Achievements:
Added 5 new achievements alongside added features
I wanted to rework the skill system for this update but with how long it's been since the last update. I've decided to put this on hold to get these current changes out, currently the skill system is quite frankly absurd to complete. So instead of reworking it this update, I have instead temporarily removed all skill related achievements so that 100%'ing the game will not be too out of the question. These achievements will be re-added in the future when the skill system is in a much better place.
Source
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