Full notes
Full Prison Architect update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wardens, here is our final update to Prison Architect - The Sunset Update. This one’s for you.
What changed
- Gameplay
- Balance
- Security
- Maps
- Fixes
- UI and audio
It’s been a real joy and honor here at Paradox Interactive and Double Eleven to work on this game for you. It’s been just over a decade since Introversion first put out an Alpha build of Prison Architect and the game has come so far since then. While we’re closing this chapter, the book is certainly not yet finished.
We’ll see you around.
QoL Improvements / Features:
Capacitor 2.0: I introduce to you, the Capacitor Max Plus - an upgraded version of the capacitor which allows your Power Stations to now produce twice the amount of power than they did before - for twice the price of course.
- Remote DoorsWe have added a coloured variant of the remote doors for both Death Row and Supermax security levels.
- Riot Van SpeedDue to the efficiency of air-bound emergency units we have increased the movement speed of the Riot Guard Vans, to lower their arrival time.
- Super Dog MutatorDue to our undeniable fondness of them, we’ve added a new mutator based on the Super Guard mutator which will help give our furry friends and upgrade.
- Updated DescriptionsAfter sweeping through the game we decided to update or add a number of new text strings. As such we’ve updated text for Item description, Staff descriptions, and also Need Descriptions.
With this update we have focused on improving the player experience as much as possible. We thank you all for playing Prison Architect.
Full Changelog:
All Platforms:
Unconscious Dogs can now be loaded into a crate and heal to be reunited with their handler.
Dog Handlers can now pet their dogs in the kennel
Premade Map “Green Power Plant: Going Green”
A missing tile has been found
Rooms are no longer missing their radiators and hot water pipes
Door orientation fixed
Removed incorrect link to the yard from the canteen
Premade Map “The Working Fields: Growing Green”
All metal barrels have been removed.
Removed incorrect cage gate
Added a missing hedge wall
Cooking Ingredients are no longer being misdirected to the Bakery
Pantries are no longer required to be indoors.
Objects in the water will now be removed from where the island would like to be.
Jobs no longer created when placing different kinds of water on shallow water
Four new male inmate heads
Making quick islands now checks the current water type and matches it for the new water.
It is now obvious which side of the projector is the front.
PC/Mac:
Medical beds will now unload after extended infirmary time.
Placing foundation will only remove outdoor plans e.g. fences
You can no longer delete a wall and leave the paper lantern.
Guards now stand in the center when using a tracking monitor. Much better for their necks.
One hit killing victims now appear on the Summary Screen.
Female prisoners with babies now have the ability to gain rep points in escape mode.
It is no longer possible to hire staff off the edge of the map.
You can no longer overlap prefabs over the grove or outdoor lake.
Info about Crop Distribution in Logistics Menu now shows properly in all languages.
Green Energy Goal 7 - reduced penalty from weather effects - now works properly on solar panels.
Export Meters have had their connections cleaned up.
Solar
Source
Changelog.gg summarizes and formats this update. How we read updates.
