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Full PRISMIDIA: Spirit of the Rift update
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What changed
- Maps
- Gameplay
PRISMIDIA: Spirit of the Rift changes
Hi all! We wanted to share a quick update on what we've been up to. First of all, we just posted an updated trailer and screenshots on our Steam page. If you look closely, you can see 6 out of the 7 stages. Here are some things we've been doing:
We've been overhauling the music. Last year we had a more alternative rock style, but your feedback said it didn't fit the vibe of the game. We're now aiming for a more synthy style, and it's been fun to work on. This does mean things will take a bit longer, but we think it'll be worth it.
We're making progress on graphics, and we now have preliminary graphics for most of the stages and enemies.
From the trailer, you might notice a new scoring mechanic has been added. Having an engaging scoring system is very important to us, so we'll keep refining it until it feels just right.
Lately, we've been adjusting bullet patterns to get a better bullet hell feel. We're working on this right now, so some of this didn't make it into the trailer. You'll have to wait a bit longer to see what we mean.
Prismidia is a passion project for us, and everything is made by us (without AI). It might take a while, but we're having a blast! We're just two people, and we're not always the best at posting regular updates. But rest assured, the game is definitely happening even if it might take a while!
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