Full notes
Full Printersim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
Well, it sure has been a while.
We're happy to announce the release of the final(?) Printersim update entitled The Nightmare Update. This bad boy is retrofitted with the hottest new holistic bells & whistles, with the most exciting up-front:
A whole new
nightmareinnovative business meeting to experience;A fancy menu to revisit those memories we made along the way;
A variety of quality of life changes;
Various unprofitable bug-fixes;
Boring Corporate Boilerplate (BCB);
Hints;
Even more hints.
Some of the updates are tied to achievements, so you may want to go exploring again :)
And for those that wish to re-experience the demo, we've created a beta-branch just for that so check it out!
Now for those that love reading fine-print, EULAs, or even political manifestos, then please look below for a full breakdown of the changes.
Change Logs
Features
A whole new nightmare to experience (it's tied to an achievement);
Added a nightmare menu for revisiting cutscenes and one of the endings;
It is now possible to lock the mouse to the window via the options menu;
Some cutscenes (if already seen) can be skipped with a right-click.
Changes
Changed the copyright notice to match our company name;
Added a prompt to the "how to play" to reassure players;
Computer icons will now open up applications even if minimised;
Adjusted audio levels of some sounds and music to that overall volume is more consistent;
Stopped some unnecessary temporary files for error logging;
Changed some of the names in the credits.
Bug Fixes
Stop sounds from trying to play multiple times;
Removed "inventory full" message after
fighting the Printer for the final report
. Turns out this was because the game was trying to re-add the player's trophies after each attempt.
Source
Changelog.gg summarizes and formats this update. How we read updates.
