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Steam News2 March 20206y ago

Version 0.07 is Released

Today is finally the day for our first major update to the game after Early Access Release. We have been working hard to fix and push forward on many different fronts. You can check out the full changelog for version 0.

Full notes

Full Princess Castle Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Server
addedOur main focus has been to redo the adventure levels with some new design goals in mind. We have been testing the game among various friends and family and found what we think to be the biggest problems with our original designs. Some of the puzzles in the original levels have been reused or adapted to the new format but we also have a bunch of new puzzles mixed in, as well as a whole new set of secrets and hidden puzzles.
addedAlongside making new levels we have also been working on updating the options for all of the entities in the game. Adding options that need to be there, reorganizing and simplifying options, and adding new functionality to some entities like Long Arm pistons and Gravity on Boxes. We also have added some brand new entity and wall types like the Require Door, Puzzle and Secret Regions, A Lava wall Type, and a Firefly.
addedWe also have made a new level which is intended to be used when we go to trade-shows or meetups and want to have people play the game in shorter play sessions. The Demo Showcase contains 20 different puzzles packed close together and can be completed in any order. These are some of our favorite puzzles we have made so far so if you are looking for a less linear and more condensed experience of the mechanics in the game right now feel free to check it out!
changedWe hope you are enjoying the game. As always if you have any feedback or encounter a bug feel free to join our Discord Server at https://discord.gg/JQaertK or email us at PrincessCastleQuest@gmail.com

Princess Castle Quest changes

addedOur main focus has been to redo the adventure levels with some new design goals in mind. We have been testing the game among various friends and family and found what we think to be the biggest problems with our original designs. Some of the puzzles in the original levels have been reused or adapted to the new format but we also have a bunch of new puzzles mixed in, as well as a whole new set of secrets and hidden puzzles.
addedAlongside making new levels we have also been working on updating the options for all of the entities in the game. Adding options that need to be there, reorganizing and simplifying options, and adding new functionality to some entities like Long Arm pistons and Gravity on Boxes. We also have added some brand new entity and wall types like the Require Door, Puzzle and Secret Regions, A Lava wall Type, and a Firefly.
addedWe also have made a new level which is intended to be used when we go to trade-shows or meetups and want to have people play the game in shorter play sessions. The Demo Showcase contains 20 different puzzles packed close together and can be completed in any order. These are some of our favorite puzzles we have made so far so if you are looking for a less linear and more condensed experience of the mechanics in the game right now feel free to check it out!
changedWe hope you are enjoying the game. As always if you have any feedback or encounter a bug feel free to join our Discord Server at https://discord.gg/JQaertK or email us at PrincessCastleQuest@gmail.com

Today is finally the day for our first major update to the game after Early Access Release. We have been working hard to fix and push forward on many different fronts.

You can check out the full changelog for version 0.07 here: https://www.princesscastlequest.com/changelog/version-007-changelog

Our main focus has been to redo the adventure levels with some new design goals in mind. We have been testing the game among various friends and family and found what we think to be the biggest problems with our original designs. Some of the puzzles in the original levels have been reused or adapted to the new format but we also have a bunch of new puzzles mixed in, as well as a whole new set of secrets and hidden puzzles.

Alongside making new levels we have also been working on updating the options for all of the entities in the game. Adding options that need to be there, reorganizing and simplifying options, and adding new functionality to some entities like Long Arm pistons and Gravity on Boxes. We also have added some brand new entity and wall types like the Require Door, Puzzle and Secret Regions, A Lava wall Type, and a Firefly.

We also have made a new level which is intended to be used when we go to trade-shows or meetups and want to have people play the game in shorter play sessions. The Demo Showcase contains 20 different puzzles packed close together and can be completed in any order. These are some of our favorite puzzles we have made so far so if you are looking for a less linear and more condensed experience of the mechanics in the game right now feel free to check it out!

We hope you are enjoying the game. As always if you have any feedback or encounter a bug feel free to join our Discord Server at https://discord.gg/JQaertK or email us at PrincessCastleQuest@gmail.com

Thank you all so much for your support and we will be back soon with more features in the next update!

Source

Steam News / 2 March 2020

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