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Steam News11 December 20256mo ago

My first ever devlog!

Hello heroes, wanderers, and people who clicked this by accident while looking for a sale on Skyrim (again). Welcome to the first ever Primus Numen devlog!

Full notes

Full Primus Numen update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello heroes, wanderers, and people who clicked this by accident while looking for a sale on Skyrim (again).

What changed

1 fix2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Balance
changedThe First Battle Map Exists!
addedWe even added called shots:
changedAim for the arm → reduce enemy damage
changedAim for the leg → ruin their day AND their movement
addedAdd a demon boss who politely roasts you from long range
fixedFix the part where enemies sprint on the spot like they’re warming up for a marathon

Primus Numen changes

changedThe First Battle Map Exists!
addedWe even added called shots:
changedAim for the arm → reduce enemy damage
changedAim for the leg → ruin their day AND their movement
addedAdd a demon boss who politely roasts you from long range

Welcome to the first ever Primus Numen devlog!

A totally normal behind-the-scenes look at an indie dev who definitely has everything under control and is not working 16 hours a day, talking to himself, and arguing with invisible demons inside Blueprint graphs.

Let’s begin.

The First Battle Map Exists!

After many hours of carefully hand-placing glowing floor tiles, torches, and suspicious fog, I can officially say:

The dungeon looks awesome… until you turn the camera 3 degrees and the lighting decides to go to hell.

But overall? Moody. Atmospheric.

A perfect place to get stabbed by a whisper ghost thing.

Combat System Progress

The Knight, Mage, and Archer now move, attack, complain, and miss their attacks just like real JRPG heroes.

We even added called shots:

  • Aim for the head → more crit, more shame when you miss

  • Aim for the arm → reduce enemy damage

  • Aim for the leg → ruin their day AND their movement

Great fun until you realise the enemies can do it too.

Transformations?

Yes.

Your party can combine into a baby Bahamut.

No, I will not explain the lore right now.

Just know it involves friendship, destiny, and probably workplace safety violations.

Bug of the Week

This week’s winner:

“All tiles say TILEBLOCKED even though nothing is blocking them.”

This happens because the game temporarily forgets what a unit is.

Relatable.

What’s Next

  • Finish skills

  • Animate everything

  • Add a demon boss who politely roasts you from long range

  • Fix the part where enemies sprint on the spot like they’re warming up for a marathon

And then…

THE DEMO.

Wishlist now to fuel my development-addicted brain.

Seriously, each wishlist is like giving me a microdose of hope.

Source

Steam News / 11 December 2025

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