MEGA UPDATE This update is the result of going through all reviews, feedback, requests, issues and ideas on our forum and main page.
Full notes
Full Primordian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
UI and audio
changedMEGA UPDATE This update is the result of going through all reviews, feedback, requests, issues and ideas on our forum and main page. It has been excellent, challenging and fun to attempt to tackle everything in what was a pretty huge list, so it’s very exciting to release this update today. Thank you to everyone who took the time to leave thoughts, reviews and requests, I hope you enjoy all the changes. https://www.youtube.com/watch?v=W-TJfcR1s0s&feature=youtu.be NEW IN THIS UPDATE Short Version Improved weapon physics and weight simulation Player Armor System Vive Weapon Swap Double Click New Home Cave and Menu Teleport (Early Version) Snap Turn, Smooth Turn rotation options Game Difficulty Options x 3 Graphic Setting Options x 3 Audio Options New Weapon (Club) Player Taunt Enemy Extended and Improved Levels New Part Three level preview Faster Player Speed and Improved Dash and FX Improved Damage feedback and UI Improved FX entire game Improved AI Improved Combat feedback Improved Enemy spawning in some levels Slow Motion Polish Audio Polish Recharge Life if Health Eaten before fade out New Cinematic Scene Item Colour polish for better overall feedback Many Many other small items and improvements KNOWN ISSUES There are a couple of known issues that will be fixed over the next few updates, including - Teleport polish, it is possible to teleport anywhere currently, not ideal and so over the next few updates a restricted path for Teleport will be added to all levels, Floating when dashing on steep hills, Occasional Xbow staying active, Menu pointer will lose focus when removing HMD correct this by entering a level and coming back (fix coming soon). Check your graphic setting mode from time to time as it is possible for the game to drop to a lower setting sometimes (no f’n idea why! but will be fixed) GUARDIAN MODE The new gameplay mode Guardian is very close to ready but since it was feeling very fun even in the current state I want to take the time it needs to make it more awesome and present it in a new update as soon as possible. Some images of new levels can be seen in video above. PART THREE Part Three free update of the game is coming together and will be the next big item after Guardian mode. Some scenes from Part Three can be seen in the above video, and one scene has been included with this current update as a kind of preview, for no reason other than It seemed like a good moment to add as a break between action. NEXT STEPS Improvements and changes will continue at the same time as completing the new mode and Part Three of the story. Part Two of the story is still in a first version state and will be review and improved also. Some levels have been removed from this update and will appear later in the story. Much more to come, thank you again everyone and hope the mega update is enjoyable. A small note is that many things have changed early on in the game also, so it’s a good time to start the game again from scratch if it’s been a while since you played. J
Primordian changes
changedMEGA UPDATE This update is the result of going through all reviews, feedback, requests, issues and ideas on our forum and main page. It has been excellent, challenging and fun to attempt to tackle everything in what was a pretty huge list, so it’s very exciting to release this update today. Thank you to everyone who took the time to leave thoughts, reviews and requests, I hope you enjoy all the changes. https://www.youtube.com/watch?v=W-TJfcR1s0s&feature=youtu.be NEW IN THIS UPDATE Short Version Improved weapon physics and weight simulation Player Armor System Vive Weapon Swap Double Click New Home Cave and Menu Teleport (Early Version) Snap Turn, Smooth Turn rotation options Game Difficulty Options x 3 Graphic Setting Options x 3 Audio Options New Weapon (Club) Player Taunt Enemy Extended and Improved Levels New Part Three level preview Faster Player Speed and Improved Dash and FX Improved Damage feedback and UI Improved FX entire game Improved AI Improved Combat feedback Improved Enemy spawning in some levels Slow Motion Polish Audio Polish Recharge Life if Health Eaten before fade out New Cinematic Scene Item Colour polish for better overall feedback Many Many other small items and improvements KNOWN ISSUES There are a couple of known issues that will be fixed over the next few updates, including - Teleport polish, it is possible to teleport anywhere currently, not ideal and so over the next few updates a restricted path for Teleport will be added to all levels, Floating when dashing on steep hills, Occasional Xbow staying active, Menu pointer will lose focus when removing HMD correct this by entering a level and coming back (fix coming soon). Check your graphic setting mode from time to time as it is possible for the game to drop to a lower setting sometimes (no f’n idea why! but will be fixed) GUARDIAN MODE The new gameplay mode Guardian is very close to ready but since it was feeling very fun even in the current state I want to take the time it needs to make it more awesome and present it in a new update as soon as possible. Some images of new levels can be seen in video above. PART THREE Part Three free update of the game is coming together and will be the next big item after Guardian mode. Some scenes from Part Three can be seen in the above video, and one scene has been included with this current update as a kind of preview, for no reason other than It seemed like a good moment to add as a break between action. NEXT STEPS Improvements and changes will continue at the same time as completing the new mode and Part Three of the story. Part Two of the story is still in a first version state and will be review and improved also. Some levels have been removed from this update and will appear later in the story. Much more to come, thank you again everyone and hope the mega update is enjoyable. A small note is that many things have changed early on in the game also, so it’s a good time to start the game again from scratch if it’s been a while since you played. J
MEGA UPDATE This update is the result of going through all reviews, feedback, requests, issues and ideas on our forum and main page. It has been excellent, challenging and fun to attempt to tackle everything in what was a pretty huge list, so it’s very exciting to release this update today. Thank you to everyone who took the time to leave thoughts, reviews and requests, I hope you enjoy all the changes. https://www.youtube.com/watch?v=W-TJfcR1s0s&feature=youtu.be NEW IN THIS UPDATE Short Version Improved weapon physics and weight simulation Player Armor System Vive Weapon Swap Double Click New Home Cave and Menu Teleport (Early Version) Snap Turn, Smooth Turn rotation options Game Difficulty Options x 3 Graphic Setting Options x 3 Audio Options New Weapon (Club) Player Taunt Enemy Extended and Improved Levels New Part Three level preview Faster Player Speed and Improved Dash and FX Improved Damage feedback and UI Improved FX entire game Improved AI Improved Combat feedback Improved Enemy spawning in some levels Slow Motion Polish Audio Polish Recharge Life if Health Eaten before fade out New Cinematic Scene Item Colour polish for better overall feedback Many Many other small items and improvements KNOWN ISSUES There are a couple of known issues that will be fixed over the next few updates, including - Teleport polish, it is possible to teleport anywhere currently, not ideal and so over the next few updates a restricted path for Teleport will be added to all levels, Floating when dashing on steep hills, Occasional Xbow staying active, Menu pointer will lose focus when removing HMD correct this by entering a level and coming back (fix coming soon). Check your graphic setting mode from time to time as it is possible for the game to drop to a lower setting sometimes (no f’n idea why! but will be fixed) GUARDIAN MODE The new gameplay mode Guardian is very close to ready but since it was feeling very fun even in the current state I want to take the time it needs to make it more awesome and present it in a new update as soon as possible. Some images of new levels can be seen in video above. PART THREE Part Three free update of the game is coming together and will be the next big item after Guardian mode. Some scenes from Part Three can be seen in the above video, and one scene has been included with this current update as a kind of preview, for no reason other than It seemed like a good moment to add as a break between action. NEXT STEPS Improvements and changes will continue at the same time as completing the new mode and Part Three of the story. Part Two of the story is still in a first version state and will be review and improved also. Some levels have been removed from this update and will appear later in the story. Much more to come, thank you again everyone and hope the mega update is enjoyable. A small note is that many things have changed early on in the game also, so it’s a good time to start the game again from scratch if it’s been a while since you played. J