Full notes
Full Primland The Magus -プリムランドザメイガス- update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
Primland The Magus -プリムランドザメイガス- changes
Thank you for playing the Primland The Magus Demo. We have released Ver.1.28, featuring key mapping optimizations and stage adjustments for a smoother gameplay experience.
■ Update Details
【General / System】
- Key Mapping ChangeTo optimize the control layout, the key to open the Config menu has been changed from "1" to "F1" .
- On-screen Guide AddedAdded instructions on the Title and Stage Select screens for opening the Config menu ( F1 ) and toggling between Fullscreen/Windowed mode ( ESC ).
Visual Update: Magus now features an auto-play animation on the Stage Select screen.
【Chapter 1: Countdown Stage】
Trap Visibility & Balance:
Improved trap structures that were difficult to understand on the first playthrough.
Adjusted "Marsh" areas that previously required precise Dash-Jump skills and redesigned the visual cues for Fire and Ice vents to make them more recognizable.
Bug Fixes (Softlock Prevention):
Fixed an issue where "Worm" enemies (essential for the Jump Skill) would not respawn after a Game Over or when using the "Recurse" skill.
Source
Changelog.gg summarizes and formats this update. How we read updates.
