HomeGamesUpdatesPricingMethodology
Steam News9 October 20241y ago

v1.10.0 Creative Mode & Electronic Components

Additional Features - Creative Mode (Players do not take damage and can generate objects registered in blueprints or materials discovered in normal mode without any cost) - World Generation Options (Seed value, terrain

Full notes

Full Primitier update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • UI and audio
  • Gameplay
changedAdditional Features - Creative Mode (Players do not take damage and can generate objects registered in blueprints or materials discovered in normal mode without any cost) - World Generation Options (Seed value, terrain scale) - Ancient Transistor (Conducts electricity depending on the presence of voltage from the horizontal direction. Dropped by self-destructing drones) - Ancient Trigger Switch (Conducts electricity only while the trigger is being pressed. Dropped by self-destructing drones) - Crystal (Conducts electricity at a periodic rate depending on its thickness. Generates weak electricity when impacted. Grows on top of mineral deposits) - Mineral Deposits (Breaking them will produce ores) - Low-Bounciness Rubber* - Return to Title Button
addedLow-bounciness rubber will be added as a material named "Rubber," and the previous version of "Rubber" will be renamed to "Bouncy Rubber." Combining raw rubber and sulfur will create rubber, and combining rubber and sulfur will create bouncy rubber.
changedChanges - Gold, silver, and tungsten ores will now generate inside mineral deposits - Lighting adjustments - Lowered the minimum size of objects (objects won’t disappear when destroyed at smaller sizes) - When both ends of the Ancient Battery are loop-connected, it will now distribute electricity to itself as well - Russian localization has been replaced with a translation provided by volunteers
fixedFixes - Fixed an issue where players could spawn outside of the room when the game starts - Other minor fixes

Additional Features - Creative Mode (Players do not take damage and can generate objects registered in blueprints or materials discovered in normal mode without any cost) - World Generation Options (Seed value, terrain scale) - Ancient Transistor (Conducts electricity depending on the presence of voltage from the horizontal direction. Dropped by self-destructing drones) - Ancient Trigger Switch (Conducts electricity only while the trigger is being pressed. Dropped by self-destructing drones) - Crystal (Conducts electricity at a periodic rate depending on its thickness. Generates weak electricity when impacted. Grows on top of mineral deposits) - Mineral Deposits (Breaking them will produce ores) - Low-Bounciness Rubber* - Return to Title Button

*Low-bounciness rubber will be added as a material named "Rubber," and the previous version of "Rubber" will be renamed to "Bouncy Rubber." Combining raw rubber and sulfur will create rubber, and combining rubber and sulfur will create bouncy rubber.

Changes - Gold, silver, and tungsten ores will now generate inside mineral deposits - Lighting adjustments - Lowered the minimum size of objects (objects won’t disappear when destroyed at smaller sizes) - When both ends of the Ancient Battery are loop-connected, it will now distribute electricity to itself as well - Russian localization has been replaced with a translation provided by volunteers

Fixes - Fixed an issue where players could spawn outside of the room when the game starts - Other minor fixes

Source

Steam News / 9 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.