Full notes
Full Primeval Genesis update
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Repeated intro
Hello everyone! We’ve had a slow but steady launch for Primeval Genesis, reaching over 325 unique players so far. The feedback has been positive, constructive, and ongoing, and I’m actively prioritizing reported bugs, performance issues, and gameplay concerns as they come in.
What changed
- Performance
- Gameplay
- Maps
- Security
Primeval Genesis changes
Moving forward, I want to be transparent about where the game is headed. I’ve shared a small roadmap outlining planned additions, listed in no particular order. Much of this work is happening concurrently, so as each major update comes together, it will be rolled directly into the Early Access build.
All future updates and DLC will be completely free! My goal is to continue expanding Primeval Genesis with smaller, non-central narrative campaigns told from different perspectives across Erebus, adding more depth, variety, and replayability to the overall experience.
I’m aiming to release the first major update sometime in January, though I won’t lock in a specific date until I’m confident it’s ready. PRIMEVAL GENESIS — ROADMAP
ISLAND UNCHAINED — Sandbox Mode
FOSSILIZED MOMENTS — Photo Mode
BLACK CONTRACT — Free Story DLC (PMC Perspective, ~1 hr, new maps)
HOLD THE LINE — Free Story DLC (Security Perspective, ~1 hr, new maps)
NO CLEARANCE — Free Story DLC (Unarmed Civilian Escape, ~1 hr, new maps)
- RIVER OF TEETH — New CreatureSpinosaurus, New Creature: Herrerasaurus
EYES ON THE ISLAND — Improved First-Person Mode
BLOOD IN THE CANOPY — Gore System
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Source
Changelog.gg summarizes and formats this update. How we read updates.
