Hi gang, Everett here! I first want to thank you all for trying out this humble little game here! :) Your support and comments mean the world to us here at Forge Tek Studio's.
Full notes
Full Prime Horror II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Fixes
addedHi gang, Everett here! I first want to thank you all for trying out this humble little game here! :) Your support and comments mean the world to us here at Forge Tek Studio's. With that being said I want to address some issues found in the game as of late. It's been brought to our attention some people were having some issues with running the game graphics wise. I believe this issue may be due to my miss allocation of textures streaming for the games quality levels. For anyone dealing with frame-rate issues or a maxed out GPU we're terribly sorry and I will be working on a fix for that immediately to preserve this game in a playable state. Also I want to address the lack of updates for this game. While it seems like no one is complaining about the lack of support, we still want to give this game a long lifespan and bring more enjoyable content until ultimately we get a cease and desist from Amazon or something along those lines. We've been hard at work with our larger launch title Immolatio Immolation and we are incredibly happy with where things are going with it. Once we finish getting a good build for our play testers we will begin to fix focus on fixing some bugs as well as the resource management issue with textures mentioned earlier. On top of that we would like to announce that we have planned one upcoming free content expansion for this game involving a parody a certain twitter doge coin enthusiast *wink wink* which would include a new playable enemy type as well as 1-2 new maps for the multiplayer (we haven't decided on the quantity) and in addition we also plan on creating a story mode later on down the line. This game is ultimately a joke the team is making but its also our testing grounds on making games on steam including adding content, supporting a community here and learning new ways of making games. I hope you all continue to stay and join us on our journey of learning the ins and outs of game development :)
Prime Horror II changes
addedHi gang, Everett here! I first want to thank you all for trying out this humble little game here! :) Your support and comments mean the world to us here at Forge Tek Studio's. With that being said I want to address some issues found in the game as of late. It's been brought to our attention some people were having some issues with running the game graphics wise. I believe this issue may be due to my miss allocation of textures streaming for the games quality levels. For anyone dealing with frame-rate issues or a maxed out GPU we're terribly sorry and I will be working on a fix for that immediately to preserve this game in a playable state. Also I want to address the lack of updates for this game. While it seems like no one is complaining about the lack of support, we still want to give this game a long lifespan and bring more enjoyable content until ultimately we get a cease and desist from Amazon or something along those lines. We've been hard at work with our larger launch title Immolatio Immolation and we are incredibly happy with where things are going with it. Once we finish getting a good build for our play testers we will begin to fix focus on fixing some bugs as well as the resource management issue with textures mentioned earlier. On top of that we would like to announce that we have planned one upcoming free content expansion for this game involving a parody a certain twitter doge coin enthusiast *wink wink* which would include a new playable enemy type as well as 1-2 new maps for the multiplayer (we haven't decided on the quantity) and in addition we also plan on creating a story mode later on down the line. This game is ultimately a joke the team is making but its also our testing grounds on making games on steam including adding content, supporting a community here and learning new ways of making games. I hope you all continue to stay and join us on our journey of learning the ins and outs of game development :)
Hi gang, Everett here! I first want to thank you all for trying out this humble little game here! :) Your support and comments mean the world to us here at Forge Tek Studio's. With that being said I want to address some issues found in the game as of late. It's been brought to our attention some people were having some issues with running the game graphics wise. I believe this issue may be due to my miss allocation of textures streaming for the games quality levels. For anyone dealing with frame-rate issues or a maxed out GPU we're terribly sorry and I will be working on a fix for that immediately to preserve this game in a playable state. Also I want to address the lack of updates for this game. While it seems like no one is complaining about the lack of support, we still want to give this game a long lifespan and bring more enjoyable content until ultimately we get a cease and desist from Amazon or something along those lines. We've been hard at work with our larger launch title Immolatio Immolation and we are incredibly happy with where things are going with it. Once we finish getting a good build for our play testers we will begin to fix focus on fixing some bugs as well as the resource management issue with textures mentioned earlier. On top of that we would like to announce that we have planned one upcoming free content expansion for this game involving a parody a certain twitter doge coin enthusiast *wink wink* which would include a new playable enemy type as well as 1-2 new maps for the multiplayer (we haven't decided on the quantity) and in addition we also plan on creating a story mode later on down the line. This game is ultimately a joke the team is making but its also our testing grounds on making games on steam including adding content, supporting a community here and learning new ways of making games. I hope you all continue to stay and join us on our journey of learning the ins and outs of game development :)