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Steam News13 March 20251y ago

1.5.6 - Demo and Prologue Update

We are taking your feedback seriously so we made sure to make both the DEMO and PROLOGUE of Primal Fray feel as good as possible. In this update we have multiple new features for you to check out.

In this update4

Full notes

Full Primal Fray update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Security
addedWe are taking your feedback seriously so we made sure to make both the DEMO and PROLOGUE of Primal Fray feel as good as possible. In this update we have multiple new features for you to check out. As well as squashing some annoying bugs!
addedGame Feel:Added camera movement highlighting key actions during combat (toggable) - Added screenshake (toggable) - Added stop frames and slow motion on unit deaths - Added mana generation and spending visualisation (crystals flying to and from units) - Earned currencies now drop into the vials - Fight speed up now has values of (1x / 3x / 5x) instead of (1x / 1,5x / 2x)
addedAudio:Better mastering of sound - More high quality SFX for units - More high quality SFX for effects and explosions - New sound indicating enemy movement
fixedBug fixes:Fixed softlock after enemy movement - Fixed softlock after attacking an enemy - Fixed continuity errors present on exiting fights in crucial moments - Exiting the tutorial before reaching it's conclusion doesn't check it as done now - Fixed white "on hit" material staying on the screen indefinitely - Fixed Spreading Flames boon which shouldn't have influenced enemy units - Earning more than 20 boons doesn't freeze the game now (wow we didn't think it was possible!) - Fixed walking sound which would play indefinitely after exiting to menu while a unit is walking - Sometimes after destroying water abilities interacting with empty tiles wouldn't highlight them immediatly - Sometimes movement distance wasn't shown properly - Fixed the exploit which could softlock the tutorial by leaving and reentering combat on certain frames - Fixed multiple text and visual errors

Primal Fray changes

addedWe are taking your feedback seriously so we made sure to make both the DEMO and PROLOGUE of Primal Fray feel as good as possible. In this update we have multiple new features for you to check out. As well as squashing some annoying bugs!
addedAdded camera movement highlighting key actions during combat (toggable) - Added screenshake (toggable) - Added stop frames and slow motion on unit deaths - Added mana generation and spending visualisation (crystals flying to and from units) - Earned currencies now drop into the vials - Fight speed up now has values of (1x / 3x / 5x) instead of (1x / 1,5x / 2x)
addedBetter mastering of sound - More high quality SFX for units - More high quality SFX for effects and explosions - New sound indicating enemy movement
fixedFixed softlock after enemy movement - Fixed softlock after attacking an enemy - Fixed continuity errors present on exiting fights in crucial moments - Exiting the tutorial before reaching it's conclusion doesn't check it as done now - Fixed white "on hit" material staying on the screen indefinitely - Fixed Spreading Flames boon which shouldn't have influenced enemy units - Earning more than 20 boons doesn't freeze the game now (wow we didn't think it was possible!) - Fixed walking sound which would play indefinitely after exiting to menu while a unit is walking - Sometimes after destroying water abilities interacting with empty tiles wouldn't highlight them immediatly - Sometimes movement distance wasn't shown properly - Fixed the exploit which could softlock the tutorial by leaving and reentering combat on certain frames - Fixed multiple text and visual errors

We are taking your feedback seriously so we made sure to make both the DEMO and PROLOGUE of Primal Fray feel as good as possible. In this update we have multiple new features for you to check out. As well as squashing some annoying bugs!

Game Feel:

  • Added camera movement highlighting key actions during combat (toggable) - Added screenshake (toggable) - Added stop frames and slow motion on unit deaths - Added mana generation and spending visualisation (crystals flying to and from units) - Earned currencies now drop into the vials - Fight speed up now has values of (1x / 3x / 5x) instead of (1x / 1,5x / 2x)

Audio:

  • Better mastering of sound - More high quality SFX for units - More high quality SFX for effects and explosions - New sound indicating enemy movement

Bug fixes:

  • Fixed softlock after enemy movement - Fixed softlock after attacking an enemy - Fixed continuity errors present on exiting fights in crucial moments - Exiting the tutorial before reaching it's conclusion doesn't check it as done now - Fixed white "on hit" material staying on the screen indefinitely - Fixed Spreading Flames boon which shouldn't have influenced enemy units - Earning more than 20 boons doesn't freeze the game now (wow we didn't think it was possible!) - Fixed walking sound which would play indefinitely after exiting to menu while a unit is walking - Sometimes after destroying water abilities interacting with empty tiles wouldn't highlight them immediatly - Sometimes movement distance wasn't shown properly - Fixed the exploit which could softlock the tutorial by leaving and reentering combat on certain frames - Fixed multiple text and visual errors

In Summary:

The game shouldn't sfotlock you anymore and feel more responsive to play. Be sure to check it out and share your feedback with us on discord!

Source

Steam News / 13 March 2025

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