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Full Primal Fray update
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Repeated intro
Hello, Sky Adventurers!
What changed
- Balance
- Gameplay
- Maps
- Store
Primal Fray changes
In today's devlog, let's discuss Overcharge Mode – a challenging game mode that becomes available after you finish the Elemental run.
Sooner or later, you'll reach the end of the Elemental Run. But even then, the game won't be over! Completing the run unlocks Overcharge Mode, a special mode where you can adjust the difficulty settings of various aspects of the run.
You can adjust the following settings:
Frenzied Enemies – enemies deal more damage
Sturdy Enemies – enemies have more health
Big and Healthy – bosses have more health
General's Call – boss fights involve additional enemies
Downgrade – some of your base upgrades are disabled
...and much more!
Just to give you an example, I started a run with some of those settings: bosses with extra HP, enemies dealing more damage, and enemies spawning at a higher tier.
The start was manageable, though the enhanced enemies gave me some trouble. I managed to scrape my way to the boss, and even then, things didn't seem too bad...
...Until Inferia wiped 3 Primals off the map in a single attack.
Overcharge Mode allows you to tinker with almost all aspects of gameplay, pushing your skills to the limit even more than the base run. Every single move counts, and mastering this mode is incredibly satisfying.
That's it for today's devlog! Let me know what you think below. Thank you for reading and see you in a couple of weeks!
Cheers!
Source
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