Full notes
Full Primal Carnage: Onslaught update
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What changed
- Gameplay
- UI and audio
- Fixes
Onslaught 0.2 is here! For this patch we've started do address various bugs and issues from our initial EA release. One thing that we added, that'll likely see ongoing revisions, is a brief tutorial video detailing how to dual wield weapons and quick reload. It's been incredible to see some of the high scores people have been achieving however we're looking forward to them going even higher as people are wielding dual assault rifles against hordes of incoming dinosuars. The feedback and suggestions so far have been excellent and the team have been working on incorporating many community ideas into our existing internal roadmap. We're hard at work on some larger features for the game with our main priorities currently being to add depth and variance to gameplay. Among other things you'll see this being addressed with new enemies, environments, weapon customization and some other exciting additions. We're early access because we really wanted to build something in conjunction with fan input to get a high quality and entertaining game so please keep the suggestions and ideas coming and we'll do our best to introduce them as we continue development. Thanks to everyone that's supported us so far! CHANGELOG
Added a radio message for when dynamic waves are occurring
Added new tutorial videos explaining additional controller functionality
Fixed a bunch of items not having grab or physics drop sounds
Various adjustments to sound effect mixes and levels
Ricochets and gunfire should no longer cut each other out in high action scenarios
Updated bullet impact and footstep particle effects
Updated audio for Shotgun and machine gun weapons
Updated overall ambient audio on Broadleaf map
Fixed a number of achievements that were not accurately tracking progress
Fixed a bug where objects were sometimes dropped straight after grabbing when using Toggle Grip mode
Source
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