Full notes
Full Pride Run update
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What changed
- UI and audio
- Gameplay
- Store
Pride Run changes
Hi beautiful people! Here we are from the Pride Run Radio! (yes, it is only a post, not a podcast. But we like it to call it 'Radio'!)
As told in the title (and in the subtitle, and in the brief description), we are near the release!!!
We can say that the version 1.0 is ALMOST finished :)
Giacomo the art director, Ilaria and Elena are working to additional animated supercool videosequence for the game ending cut scene;
Mauro the musician is postproducing the Hard Ton soundtrack and Max the singer is warming his voice for the last minute choruses;
Ivan the game director talks continuously at the phone while writing emails while drawing additional pixel-art for some OMG-we-forgot-this-icon-for-that-feedback;
Massimo the producer is doing 23353 things in the same time;
Davide the programmer is writing code with 12 fingers;
testers Kyle and Simone are playing 24hours per day and balancing data structures;
Marianna is normalizing the last audio effects;
Daniele is finishing last objects for the London Scenario;
Alessia just finished Johannesburg (2 weeks ago, to say the truth) Maria Luisa is already working (and almost finishing) the Sao Paulo scenario, which will be added in one next update;
Marco is working on the release trailer;
...everyone who pass in our office is gently forced to play Pride Run, to have as much feedbacks as possible! Hunting & mashing bugs, refining graphics and parameters, balancing audio levels here and there... and adding some we-absolutely-have-to-add-this-feature-NOW!
On the other side of Europe (at least for now! If Boris won't create more trouble) in London our colleagues of Green Man Gaming are preparing store assets, managing last localizations, starting some external QA process, signing last agreements... and preparing to party in the GaymingMag.com event in Soho!
RUN PRIDE RUN!!!
Source
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