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Steam News17 March 20263mo ago

GnS DEMO Patch 1.7

Demo Build - 1.7 Content: Red Headed "elf harlot" animated sprite Humanoid "harlot" animated sprite added (Knight on a PIke) Gameplay: Changed Aya and Goatette singing trigger It will trigger after the "Scandalous!

In this update4

Full notes

Full Price for Freedom: Gold and Sand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
addedContent :Humanoid "harlot" animated sprite added (Knight on a PIke)
changedGameplay :Changed Aya and Goatette singing trigger It will trigger after the "Scandalous!" conversation, and when you exit the tomb. If you don't let the Scandalous trigger play through, it'll play again so... patience!
fixedBugFixes:Fixed particles on Driver Worm egg destruction
removedBugFixes:Driver Worms no longer turn non-hostile after quest
fixedBugFixes:Fixed hiding UI with "H" Breaking combat HP Bars
fixedBugFixes:Fixed dialogue portrait width changing with interface scale

Price for Freedom: Gold and Sand changes

addedHumanoid "harlot" animated sprite added (Knight on a PIke)
changedChanged Aya and Goatette singing trigger It will trigger after the "Scandalous!" conversation, and when you exit the tomb. If you don't let the Scandalous trigger play through, it'll play again so... patience!
fixedFixed particles on Driver Worm egg destruction
removedDriver Worms no longer turn non-hostile after quest
fixedFixed hiding UI with "H" Breaking combat HP Bars

Demo Build - 1.7

Content:

  • Red Headed "elf harlot" animated sprite

  • Humanoid "harlot" animated sprite added (Knight on a PIke)

Gameplay:

  • Changed Aya and Goatette singing trigger

    • It will trigger after the "Scandalous!" conversation, and when you exit the tomb. If you don't let the Scandalous trigger play through, it'll play again so... patience!

BugFixes:

  • Fixed particles on Driver Worm egg destruction

  • Driver Worms no longer turn non-hostile after quest

  • Fixed hiding UI with "H" Breaking combat HP Bars

  • Fixed dialogue portrait width changing with interface scale

Known Issues:

  • A few voice lines are missing integration/need another pass

  • If you re-enter the tunnels after completing the quest, if you re-enter, enemies in there are no longer hostile... though this might be considered proper behaviour on their part, if you attack them they should respond.

Valaska's notes:

If you have caught the Piczel streams you would have seen some of what we are planning for the combat ergonomics and readability changes! We'll be sitting down and tinkering, discussing, and then implementing some big changes for combat readability and ergonomics.

I think we are doing pretty good for review scores for a demo, but it would be super amazingly appreciated if we could push for 51 reviews and then hit the Very Positive bracket... that way, our steam next fest debut will be amazing! If you don't mind shooting us a recommend if you enjoyed the game, please do. We appreciate it so much, especially reviews giving us a heads up on what we are doing right, what we are doing okay, and what we need to improve/address next. We read them all!

Source

Steam News / 17 March 2026

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