Full notes
Full Pressure Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
This update primarily focuses on texture updates and clutter reduction
Pressure Within Map
Factory Area - Texture updates - Removed excess foliage (new foliage might replace it in a later update)
Train Station - Texture updates - Added 2 train cars to prevent player from walking too far on the bridge
City Area - Additional texture updates on various props - Removal of some debris/trash inside the initial starting building - Infection placed inside the initial starting building - Various fences have been updated
Residential Area - Various debris/trash has been removed or replaced by infection
School - Texture updates - Fencing outside the school has been updated
Hospital - Removal of smaller assets to reduce clutter when inside rooms - Texture updates
Supermarket - Various small trash items have been replaced by infection - Texture updates
Hallucirratic Day/Night Maps
Various buildings have been replaced - Building texture updates - Trees have been replaced by a better model - Various prop texture updates
Looking forward - Updates will slow down as the primary focus will be shifting to:
- Subterranea level development
- New creature development
- Explosive barrels
- Grenade improvement
- New weapon(s)
- A new vending machine
- Further testing of The Runs and Tunneling maps
Source
Changelog.gg summarizes and formats this update. How we read updates.
