In this update3
Full notes
Full Prescribe and Pray update
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What changed
- Events
- Gameplay
Prescribe and Pray changes
Thank you all for the Next Fest!
The Steam Next Fest has just ended, and I want to sincerely thank everyone for all the support you’ve shown for Prescribe and Pray during the event. Whether you played the demo, left a review, added the game to your wishlist, or simply talked about it with others — thank you!
With this post, I’d like to share some results — where the game started, and how far the festival helped push it. Of course, Prescribe and Pray wasn’t a massive breakout success, but that was never the goal. For a small first project by a solo developer, with no community or visibility at the start, these numbers are still very encouraging in my eyes:
Preparation:
To prepare for the festival and gather as much feedback as possible to improve the game experience, an early demo was released on October 1st. I don’t know the exact numbers from that time, but they weren’t impressive — fewer than 300 people had added the game to their wishlist, and I had no real idea how to increase that number.
Fortunately, two well-known French streamers gave me an incredible opportunity by showcasing the demo to their audiences — Heyar, just a few days after its release, and Mynthos, about a week later, right before the festival began. I can’t thank them enough — their help brought in hundreds of additional wishlists, which made a huge difference heading into the event.
Before the Festival :
October 13, 7 PM GMT+1
884 wishlists
1,542 downloads
711 players
72 followers on the Steam page
After the Festival :
October 20, 7 PM GMT+1
2,576 wishlists (+1,692)
4,255 downloads (+2,713)
2,623 players (+1,912)
123 followers (+51)
And already 18 reviews (94% positive)
It’s been a week full of surprises. I honestly thought I’d barely reach 1,500 total wishlists, so seeing so many people discover, comment on, and share the demo truly moved me. Your feedback (and especially your bug reports) helped the game improve significantly throughout the event.
Thank you again for all your energy and kindness. The next step is coming soon — with version 0.4.5, which should fix a few remaining issues, followed by a longer development phase that I’ll share updates about as much as possible.
Anthony – Nuclear Rabbits
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