In this update3
Full notes
Full Prelude Dark Pain update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again, Members of the Resistance!
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Fixes
Prelude Dark Pain changes
A week after releasing our first public demo, we’re very happy with the feedback we’ve received. Our demo has now 91% positive reviews on Steam!
If you’ve played the demo and enjoyed it, don’t forget to leave a positive review. It really helps us get discovered by more people in the store.
Despite the positive reception, we are always listening to your constructive feedback to improve Prelude Dark Pain. Here are some changes we think you’ll like!
ADDED:
Three new camera modes:
Automatic (the camera follows the player's actions).
Semi-Automatic (the camera only follows certain player actions).
Manual (the camera is completely free; zoom in/out is disabled, and the player can control it as desired, except when an enemy attacks or moves).
- Screen ShakeAdded an option to disable camera shake to reduce motion sickness.
Hit Chance: In the confrontation menu, the hit percentage is now displayed to clearly show the chance of landing an attack.
Stat Explained: All stats are now explained in the confrontation menu.
MODIFIED:
Reduced the chance of evasion and missed attacks.
Balanced tutorial enemies.
The checkpoint for the third battle has been disabled to prevent bugs (it will be in the Early Access!).
FIXED:
Fixed several minor visual bugs.
Fixed several minor audio bugs.
Fixed several minor controller / keyboard and mouse bugs.
Fixed a bug with the initiative queue when viewing each character.
Thank you so much for all the love and support you’re giving Prelude Dark Pain. We're almost at 70,000 wishlists on Steam!
Source
Changelog.gg summarizes and formats this update. How we read updates.
