In this update1
Full notes
Full Prehistoric Hunt update
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Repeated intro
Greetings dinosaur hunters!
What changed
- Gameplay
- Server
- Fixes
Prehistoric Hunt changes
This update focuses on rework of the multiplayer net code in the game. Whether you now play with low or high ping with other players, the client players should now experience smooth gameplay too.
Old multiplayer system was trying to predict the future too much, which caused more glitches than any good.
Previous 0,125 update improved stability and network logic, so the game can handle more players with more stability. Combined with this update, the experience in multiplayer should now be a lot better than previously.
Multiplayer improvements
Rewritten dinosaur net code for smooth multiplayer experience. (No more rubber banding)
Improved server prioritization logic, so dinosaurs are synced more efficiently.
Fix for dead flying dinosaurs not being removed on clients that joined the game session later.
This update is part of our continued work on making multiplayer hunts feel better.
Thank you for reading and we look forward to your thoughts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
