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Steam News1 July 20261mo ago

OK for real this time

Ignore the eldritch abomination in the banner. Looking back at the announcement I made here on... JANUARY OF LAST YEAR??? What??? Yeah, turns out I'm pretty bad at estimating how much I can do while working two jobs.

In this update4

Full notes

Full Prego Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Compatibility
  • UI and audio
  • Server
changedDevelopment is gonna hit in two phases:The first six months are going to be dedicated to making the base game. It's going to be intentionally rough with barely any UI design and polish. It's gonna be bare-minimum playable. After this, we'll open up and start doing beta tests with you guys, I'll probably be dropping beta-test keys in the Discord server , so stay on the lookout for that.
addedDevelopment is gonna hit in two phases:Then we add in the polish and the content. The guys'll be full steam ahead working on all the official maps, I'll be working on making the UI spicy (or something like that), making the mutators, steam achievements, and of course doing balance changes/polish. I don't know how long this phase will take, so that's why I write 6–12 months in these marketing materials. We're gonna release the game when it's ready, not by some arbitrary deadline. I'm trying to avoid being the average triple-A developer on that front.
changedDevelopment is gonna hit in two phases:Sounds pretty serious ( yep ). The best you all can do right now is join the Discord, drop a wishlist if you're interested, and keep on the lookout! I'm mortally terrified about how this development is going to go, but I'm gonna do my freakin' best and we're gonna have a great time!
changedInterested?I post super frequently in the Discord server, so you can always see what I'm working on. Drop in, say hi, post a tome about how you're shaking in anticipation for Prego Wars, idk.

Prego Wars changes

changedThe first six months are going to be dedicated to making the base game. It's going to be intentionally rough with barely any UI design and polish. It's gonna be bare-minimum playable. After this, we'll open up and start doing beta tests with you guys, I'll probably be dropping beta-test keys in the Discord server , so stay on the lookout for that.
addedThen we add in the polish and the content. The guys'll be full steam ahead working on all the official maps, I'll be working on making the UI spicy (or something like that), making the mutators, steam achievements, and of course doing balance changes/polish. I don't know how long this phase will take, so that's why I write 6–12 months in these marketing materials. We're gonna release the game when it's ready, not by some arbitrary deadline. I'm trying to avoid being the average triple-A developer on that front.
changedSounds pretty serious ( yep ). The best you all can do right now is join the Discord, drop a wishlist if you're interested, and keep on the lookout! I'm mortally terrified about how this development is going to go, but I'm gonna do my freakin' best and we're gonna have a great time!
changedI post super frequently in the Discord server, so you can always see what I'm working on. Drop in, say hi, post a tome about how you're shaking in anticipation for Prego Wars, idk.

Ignore the eldritch abomination in the banner.

Looking back at the announcement I made here on... JANUARY OF LAST YEAR??? What??? Yeah, turns out I'm pretty bad at estimating how much I can do while working two jobs. I just escaped one of them, told them "See yall I'm going to work on Prego Wars" and they looked at me weird and said "what?"

It's actually time to get this thing done. I'm committing to get it into your hands in 6–12 months, and hopefully not an unfinished mess. It's gonna be a hell of a lot of stressful work but this is all the time I can afford!

Watch the Reveal Video

I just dropped the reveal video on my main channel which shows a bunch of stuff about what's in the game right now and what'll be in the game later! Go check it out and drop a like/sub if you dare.

I'm gonna be making one of these every single month documenting my progress (along with these announcement posts) during these utterly insane next few months.

The Plan

Development is gonna hit in two phases:

  1. The first six months are going to be dedicated to making the base game. It's going to be intentionally rough with barely any UI design and polish. It's gonna be bare-minimum playable. After this, we'll open up and start doing beta tests with you guys, I'll probably be dropping beta-test keys in the Discord server, so stay on the lookout for that.

  2. Then we add in the polish and the content. The guys'll be full steam ahead working on all the official maps, I'll be working on making the UI spicy (or something like that), making the mutators, steam achievements, and of course doing balance changes/polish. I don't know how long this phase will take, so that's why I write 6–12 months in these marketing materials. We're gonna release the game when it's ready, not by some arbitrary deadline. I'm trying to avoid being the average triple-A developer on that front.

Sounds pretty serious (yep). The best you all can do right now is join the Discord, drop a wishlist if you're interested, and keep on the lookout! I'm mortally terrified about how this development is going to go, but I'm gonna do my freakin' best and we're gonna have a great time!

Interested?

I post super frequently in the Discord server, so you can always see what I'm working on. Drop in, say hi, post a tome about how you're shaking in anticipation for Prego Wars, idk.

JOIN THE DISCORD!!

See y'all next month! ːspyroː

Source

Steam News / 1 July 2026

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