HomeGamesUpdatesPricingMethodology
Steam News2 March 20188y ago

Patch Notes for Hotfix V1.0.0.2 (Build ID: 2570439)

This hotfix patch fixes a number of critical crashes and bugs afflicting players since V1.0.0.1 went live. As this update needs to correct a bug in people's settings, we have set the game to reset everyone's settings.

Full notes

Full Predestination update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions0 changes1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
fixedThis hotfix patch fixes a number of critical crashes and bugs afflicting players since V1.0.0.1 went live. As this update needs to correct a bug in people's settings, we have set the game to reset everyone's settings. Old save games from V1.0.0.1 should still work. See below for a complete listing of the crashes and bugs fixed:
fixedBug-fixes:Fixed SharpDX.Result.CheckError crash caused by people's graphics cards to reset periodically during play. This only affected a small number of users with certain GPUs but happened to them persistently, so we got over a hundred crash reports on this one and were able to find a fix.
fixedBug-fixes:Fixed the Kazzir mission launch crash (Predestination.Building.Fetch). This was caused by a mistake in the mission attempting to load the "Farm" building when we have renamed it to AutoFarm.
fixedBug-fixes:Fixed the Predestination.PlanetScreenHostileWindow.BuildSpyActiveList crash that would happen after the Kazzir mission crash when you launched the game. This was caused by the galaxy settings being inadvertantly set to 0 enemy races, and should no longer be possible.
fixedBug-fixes:Fixed a variety of bugs caused by the game accidentally loading multiple copies of the ShipyardScreen if you double-clicked the button. It is no longer possible for the game to accidentally load two copies of the same screen.
fixedBug-fixes:Fixed a bug where you could break the game by repeatedly clicking on the "Intro" button on the main menu.

This hotfix patch fixes a number of critical crashes and bugs afflicting players since V1.0.0.1 went live. As this update needs to correct a bug in people's settings, we have set the game to reset everyone's settings. Old save games from V1.0.0.1 should still work. See below for a complete listing of the crashes and bugs fixed:

Bug-fixes:

Fixed SharpDX.Result.CheckError crash caused by people's graphics cards to reset periodically during play. This only affected a small number of users with certain GPUs but happened to them persistently, so we got over a hundred crash reports on this one and were able to find a fix.

Fixed the Kazzir mission launch crash (Predestination.Building.Fetch). This was caused by a mistake in the mission attempting to load the "Farm" building when we have renamed it to AutoFarm.

Fixed the Predestination.PlanetScreenHostileWindow.BuildSpyActiveList crash that would happen after the Kazzir mission crash when you launched the game. This was caused by the galaxy settings being inadvertantly set to 0 enemy races, and should no longer be possible.

Fixed a variety of bugs caused by the game accidentally loading multiple copies of the ShipyardScreen if you double-clicked the button. It is no longer possible for the game to accidentally load two copies of the same screen.

Fixed a bug where you could break the game by repeatedly clicking on the "Intro" button on the main menu.

Fixed a bug where clicking on the "Next" button on the Sandbox map creation page would cause it to reset the screen transition. Now nothing happens if you click during the transition, and repeatedly clicking this button was hit the Start Game button once it appears as expected.

Issued a full settings reset that will take place once when your game starts up and will fix a number of bugs from V1.0.0.1

Slightly optimised the star rendering on the main screen

It is no longer possible to accidentally click on something on a screen that is still fading in from black and so isn't fully visible yet.

Fixed a rendering bug with the lines between stars and the galactic plane. They now draw the correct brightness and correctly fade out when outside the sensor area when you are selecting a ship.

Implemented a fix for an unusual null Fleet crash that has been reported. We haven't been able to identify the root cause of the crash or replicate it, but have added additional checks in the code that should fix the problem any time it happens. Apologies to anyone who was affected by these crashes, and thanks to everyone who sent in crash reports! They helped us hunt down these critical bugs and get them fixed as quickly as possible. Cheers, -- Brendan, Lead Developer

Source

Steam News / 2 March 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.