PRE:ONE Patch note We have supplemented and improved the established parts which were uncomprotable. And also design has been changed from many parts and we have reflected the feedbacks of users.
Full notes
Full PRE:ONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Gameplay
UI and audio
changedWe have supplemented and improved the established parts which were uncomprotable. And also design has been changed from many parts and we have reflected the feedbacks of users. The below is the contents of this patch
fixed1.Game designs are changed all roundand almost of anything is changed in game 2.Game balance has been changed newly 3.Now when you use 'normal fire mode' then it would has strong shot spread, but you can reduce it with 'aimed fire mode'. Before this patch between 'normal fire' and 'aimed fire', there was no difference. 04. Now you are available to skip all cut scenes with 'Space bar' 5. All weapon designs are changed and some weapon designs that aren't suited for the background also are changed 7. we have sloved the stuck situation while playing. 8. Unlike before, now enemies will come out with various ways and some fixed enemies are added too. and enemies will break the doors or take flying objects to kill you 9. UI design has been changed
added1.Game designs are changed all roundNew DLC of PRE:ONE is updated. This DLC is about REVO the explorer and villain of PRE:ONE that why he has returned as a enemy and it supplements the story of PRE:ONE
PRE:ONE changes
changedWe have supplemented and improved the established parts which were uncomprotable. And also design has been changed from many parts and we have reflected the feedbacks of users. The below is the contents of this patch
fixedand almost of anything is changed in game 2.Game balance has been changed newly 3.Now when you use 'normal fire mode' then it would has strong shot spread, but you can reduce it with 'aimed fire mode'. Before this patch between 'normal fire' and 'aimed fire', there was no difference. 04. Now you are available to skip all cut scenes with 'Space bar' 5. All weapon designs are changed and some weapon designs that aren't suited for the background also are changed 7. we have sloved the stuck situation while playing. 8. Unlike before, now enemies will come out with various ways and some fixed enemies are added too. and enemies will break the doors or take flying objects to kill you 9. UI design has been changed
addedNew DLC of PRE:ONE is updated. This DLC is about REVO the explorer and villain of PRE:ONE that why he has returned as a enemy and it supplements the story of PRE:ONE
PRE:ONE Patch note
We have supplemented and improved the established parts which were uncomprotable.And also design has been changed from many parts and we have reflected the feedbacks of users. The below is the contents of this patch
1.Game designs are changed all round
and almost of anything is changed in game 2.Game balance has been changed newly3.Now when you use 'normal fire mode' then it would has strong shot spread, but you can reduce it with 'aimed fire mode'. Before this patch between 'normal fire' and 'aimed fire', there was no difference. 04. Now you are available to skip all cut scenes with 'Space bar'5. All weapon designs are changed and some weapon designs that aren't suited for the background also are changed 7. we have sloved the stuck situation while playing.8. Unlike before, now enemies will come out with various ways and some fixed enemies are added too. and enemies will break the doors or take flying objects to kill you 9. UI design has been changed
New DLC of PRE:ONE is updated. This DLC is about REVO the explorer and villain of PRE:ONE that why he has returned as a enemy and it supplements the story of PRE:ONE