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Steam News3 March 20206y ago

Update v1.03 of Praetorians - HD Remaster has been released!

Legionnaires, Thank you for all your great feedback. We’ve been hard at work on Praetorians - HD Remaster’s next update (1.

Full notes

Full Praetorians - HD Remaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes0 additions5 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Server
fixedGeneral FixesFixed a crash when hovering over multi-troop health bar and the troop dies.
fixedGeneral FixesFixed a crash with video options screen not setting a correct index on the initial load of a game.
fixedGeneral FixesMeasures to avoid crashes, if a unit that is not intended to be on a wall, still getting on a wall.
fixedGeneral FixesFixed various stability issues.
fixedGeneral FixesFixed an issue where troops without a 'wall' formation were able to be loaded into an Assault Tower.
fixedGeneral FixesFixed an issue with the difficulty level appearing different to what it had been set.

Praetorians - HD Remaster changes

fixedFixed a crash when hovering over multi-troop health bar and the troop dies.
fixedFixed a crash with video options screen not setting a correct index on the initial load of a game.
fixedMeasures to avoid crashes, if a unit that is not intended to be on a wall, still getting on a wall.
fixedFixed various stability issues.
fixedFixed an issue where troops without a 'wall' formation were able to be loaded into an Assault Tower.

Legionnaires,

Thank you for all your great feedback.

We’ve been hard at work on Praetorians - HD Remaster’s next update (1.03) and we’re excited to share the details with you below:

General Fixes

  • Fixed a crash when hovering over multi-troop health bar and the troop dies.

  • Fixed a crash with video options screen not setting a correct index on the initial load of a game.

  • Measures to avoid crashes, if a unit that is not intended to be on a wall, still getting on a wall.

  • Fixed various stability issues.

  • Fixed an issue where troops without a 'wall' formation were able to be loaded into an Assault Tower.

  • Fixed an issue with the difficulty level appearing different to what it had been set.

  • Fixed a flicker on the names during the ‘Skirmish complete’ screen.

  • Fixed an issue with resolution options not saving.

  • Fixed issue with volume settings not being saved.

  • Fixed issue with camera movement when both mouse + controller is attached and a controller is assigned as Player 2, 3 or 4.

  • Fixed an issue with backing out of the settings screen and new settings not saving.

Multiplayer Fixes

  • [Multiplayer] Fixed camera reset for all connected players when a player leaves multiplayer.

  • [Multiplayer] Fixed clients not being notified of other clients disconnecting.

  • [Multiplayer] When the host leaves a game, clients now receive a message that makes them automatically leave the game

  • [Multiplayer] When the host leaves a game, clients are now able to save the sequence.

  • [Multiplayer] When the host leaves a game, the results screen shows that they lost and remaining players are winners.

  • [Multiplayer] Fixed multiplayer game not starting if clients disconnect in specific order before game starts.

  • [Multiplayer] Fixed the refresh button in the multiplayer lobby so players no longer have to press it twice.

Sequence-file Fixes

  • [Sequence] Fixed grass and water flickering after restarting a sequence.

  • [Sequence] Fixed additional object leaks when restarting sequences.

  • [Sequence] Fixed issue with the save sequence always displaying ‘Normal’ difficulty

  • [Sequence] Fixed screen transitions when trying to load a corrupt game or sequence save.

  • [Sequence] Fixed sequence replay pause state being saved + loaded.

Additions/Improvements

  • Updated engine version to Unreal 4.24.

  • Added backspace functionality allow reversion to previously selected unit.

  • Matchmaking screen now shows servers that are active and full in the list but does not make them joinable.

  • Updated localized strings to fix some text issues.

  • Code now checks whether a game or sequence save succeeded before saving the associated meta data to the primary profile save.

  • Changed error name when trying to join a full game session.

Source

Steam News / 3 March 2020

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