In this update9
Full notes
Full Pox Nora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
Pox Nora changes
For May's patch, we've focused on a lot of quality-of-life improvements to the client and have done some more balance changes including an adjustment to the rune reveal rate.
Coming Soon: New Foil Runes
New foil runes have been created and will soon be available in the store for a ridiculously high gold price. Sitting on a mountain of earned gold with nothing to do with it? Enjoy. Looking for a reason to keep playing more? Now you have it.
The initial new foils that are available are:
IS: Barbarian Elite, Exorcist
FS: Mangleshell, Tide Master
KF: Elven Fury, Centaur Regulator
ST: Lonx Defender, Ferren Snowspinner
UD: Bok Enforcer, Scorched Dwarf
SL: Draksar High Priest, Krikkinwing
FW: Lich King, Elsari Reaper
SP: Cyclonic Fesh, Cyclops Battlefiend
Client
User Interface
When not using a controller, activated abilities will now show an indicator for what cooresponding keyboard number will activate the ability (or A for attack)
Fixed an issue in which the label that said "AP:" on activated ability buttons would not appear on certain resolutions
Fixed an issue in which the objectives in the objective tracker in campaigns and tutorials were smaller than intended
Fixed an issue in which the name of bots showed up as "bot" with a number rather than correctly showing the name of the current campaign encounter (or "Skirmish!")
DEV NOTE: my apologies to user "Bot109272". If it's any consolation, I still think your name is funny
Art & Effects
Fixed an issue in which certain visual effects based on a champion's position would not appear in the right spot depending on which way the unit was facing
Fixed an issue in which the champion Risen Grenadier would not show its Turtled animation due to a misnamed file.
Fixed an issue in which special hero equipment for certain heroes would not appear on those champions. This affects Ash the Bandit Prince, Mosharn the Barricade, Zeventrech, Magnus the fallen, Mangleshell, and Garin the Sharpfang.
Fixed an issue in which after a champion was no longer turtled, it would go back into the turtled pose until another animation played.
Added over 100 more pieces of high resolution rune art.
Sound
Fixed an issue in which the ability Assassinate had no impact sound
Added new sounds for Disease Breath and Grand Entrance (thanks again to SAForg)
Lobby
The Profile page is now opened with the Back/Select/View button (or pressing the Pad on a DualShock/Dualsense) rather than the Right Trigger
Rune & Deck Manager
Champion Runes in the Deck Manager collection now show their selected upgrade abilities if applicable (for levelled champions). Invalid selections (upgrades selected before a rune was changed) will appear as blank spots until the champion is modified and in that case the game will pick the standard upgrade choice as normal.
Did a general cleanup pass on the Deck Manager collection screen to fix various issues (for example, the level star ui appearing on Spells, Relic, and Equipment)
Marketplace
Fixed issues preventing the display of items that are not Packs when opening the items after purchase in the marketplace (i.e., Decks, Campaigns, Avatars, etc)
Updated the display of runes from opening packs to better match the look and feel of runes elsewhere in the game and have more crisp text display as well as fixing issues with incorrect text sizes and inconsistent font choices
Game Mechanics
The number
Source
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