In this update9
Full notes
Full Pox Nora update
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What changed
- Gameplay
- UI and audio
- Server
- Fixes
- Balance
Pox Nora changes
Today's patch is focused around updates to relics, equipment and spells. In addition, there are a number of client enhancements to make play more intuitive and easier to follow.
Client
Ability Display
* The game now shows an indicator when abilities are used above the unit. This will show for activated as well as triggered abilities. * This functionality can be set to show all, only show activated abilities, or can be disabled in the options screen.
Solo play
* The tabs for solo play have been reordered for clarity to show Daily first and other campaign types after that. * There are now buttons for launching directly into Skirmish matches against AI in the Daily tab of the Solo play screen. There are separate buttons for a random skirmish or skirmishes against Protectorate and Wrath. These will use your currently selected deck as per all campaigns.
Effects
* Corrected an issue with the positioning of damage numbers for various units * Sped up the effect of the spell Superiority so that it shows the animation on all units simultaneously * Sped up the effect of Wings of Steel so that it shows the animation on all units simultaneously
Combat Log
* Fixed an issue in which various combat logs would show the name of the player rather than the name of the unit
Server
Ranked Play
* Adjusted the threshold in which the server uses loose matchmaking so that more fair matchmaking should occur at lower population numbers
Abilities
* Attempted more fixes for the ability Pounce * Fixed Keg Toss so that it correctly hits stealthed units
Balance Changes
The list of balance changes can be found on the Pox Nora website.
Source
Changelog.gg summarizes and formats this update. How we read updates.
