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Steam News2 September 20241y ago

September 2024 Update

This month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes.

In this update5

Full notes

Full Pox Nora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions20 changes0 removals
  • Server
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Balance
changedThis month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.
addedCampaigns & BotsAdded the ability to pause campaign and bot skirmish games
fixedUser InterfaceFixed an issue in which changes to a champion's max range would not show as modifications in the UI
changedUser InterfaceThe lobby user list is now sorted by rank (as it was in the before times) and ranked usernames are now colored based on tier
fixedUser InterfaceFixed visual issues with game listings for 2v2 games in the lobby
changedVisuals & FXMade an optimization for rendering while in game
Glorious Leap AP cost34Glorious Leap AP cost increased, buffLogistics: Damage champion nora cost54Logistics: Damage champion nora cost decreased, nerfRanged Stance champion nora cost46Ranged Stance champion nora cost increased, buff

Pox Nora changes

changedThis month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.
addedAdded the ability to pause campaign and bot skirmish games
fixedFixed an issue in which changes to a champion's max range would not show as modifications in the UI
changedThe lobby user list is now sorted by rank (as it was in the before times) and ranked usernames are now colored based on tier
fixedFixed visual issues with game listings for 2v2 games in the lobby

This month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.

Client

Campaigns & Bots

  • Added the ability to pause campaign and bot skirmish games

User Interface

  • Fixed an issue in which changes to a champion's max range would not show as modifications in the UI

  • The lobby user list is now sorted by rank (as it was in the before times) and ranked usernames are now colored based on tier

  • Fixed visual issues with game listings for 2v2 games in the lobby

Visuals & FX

  • Made an optimization for rendering while in game

  • Fixed an issue in which shadows were not being drawn for Nora fonts

  • Added visual effects for when logistics stat buffs are applied

  • Reworked tunnel effects which were not working properly and have not worked properly since the launch of the Unity client. This should also fix an issue in which units can disappear and not reappear when using Tunnel abilities

  • Reworked the effect for Tunnel: Ooze so that it looks sufficiently ooze like

Other

  • Snogvie found something that was long lost to him

Balance Changes

Abilities

Aurora Lance changed to: This champion makes a Magical attack at RNG 2-5. If the attack is successful, the target becomes Blinded for 2 turns.

Glorious Leap AP cost changed from 3 to 4

Initiative changed to: When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.

Initiative changed to: When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.

Logistics: Damage changed to: While there are 4 or more real champions in play that share a race or class with this champion, this champion gains +3 DMG.

Logistics: Damage champion nora cost changed from 5 to 4

Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.

Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.

Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.

Mischief changed to: Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost. Using this ability does not cause the unit to lose Stealthed.

Noetic Mind changed to: This champion has Mind Lock. When another friendly champion within 5 spaces uses Mind Lock, this champion also gains the ability affected by Mind Lock for 5 turns.

Obsidian Flight changed to: This unit has Flight, Heart Strike and Faithless. When within 3 spaces of a champion with Sanguine Flight, it also gains Masochist.

Ranged Stance champion nora cost changed from 4 to 6

Reinforcement changed to: When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 6.

Reinforcement changed to: When

Source

Steam News / 2 September 2024

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