In this update5
Full notes
Full Pox Nora update
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What changed
- Server
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Pox Nora changes
This month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.
Client
Campaigns & Bots
Added the ability to pause campaign and bot skirmish games
User Interface
Fixed an issue in which changes to a champion's max range would not show as modifications in the UI
The lobby user list is now sorted by rank (as it was in the before times) and ranked usernames are now colored based on tier
Fixed visual issues with game listings for 2v2 games in the lobby
Visuals & FX
Made an optimization for rendering while in game
Fixed an issue in which shadows were not being drawn for Nora fonts
Added visual effects for when logistics stat buffs are applied
Reworked tunnel effects which were not working properly and have not worked properly since the launch of the Unity client. This should also fix an issue in which units can disappear and not reappear when using Tunnel abilities
Reworked the effect for Tunnel: Ooze so that it looks sufficiently ooze like
Other
Snogvie found something that was long lost to him
Balance Changes
Abilities
Aurora Lance changed to: This champion makes a Magical attack at RNG 2-5. If the attack is successful, the target becomes Blinded for 2 turns.
Glorious Leap AP cost changed from 3 to 4
Initiative changed to: When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
Initiative changed to: When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
Logistics: Damage changed to: While there are 4 or more real champions in play that share a race or class with this champion, this champion gains +3 DMG.
Logistics: Damage champion nora cost changed from 5 to 4
Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.
Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.
Mischief changed to: Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost. Using this ability does not cause the unit to lose Stealthed.
Noetic Mind changed to: This champion has Mind Lock. When another friendly champion within 5 spaces uses Mind Lock, this champion also gains the ability affected by Mind Lock for 5 turns.
Obsidian Flight changed to: This unit has Flight, Heart Strike and Faithless. When within 3 spaces of a champion with Sanguine Flight, it also gains Masochist.
Ranged Stance champion nora cost changed from 4 to 6
Reinforcement changed to: When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
Reinforcement changed to: When
Source
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