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Steam News29 May 20242y ago

May 2024 Update

This month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.

In this update10

Full notes

Full Pox Nora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions4 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Performance
  • Balance
addedThis month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.
changedLimited Recolors A pack is available for each faction that includes 3 recolors that were previously only available on PlayStation 4 and PlayStation Vita.
addedAbility User InterfaceOn the start of a new turn, the game no longer automatically activates the default attack
removedAbility User InterfaceWhen clicking on an empty space to "deselect" an ability, you no longer have to click twice in order to remove the ability activation grid
addedAbility User InterfaceA new user interface display now appears when activating an ability with activation information (name, range, aoe)
changedAbility User InterfaceWhen hovering over an ability in the Lower HUD, it now shows if the ability is a Basic Attack, a Non-Basic Attack, or a normal Activated Ability

Pox Nora changes

addedThis month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.
changedLimited Recolors A pack is available for each faction that includes 3 recolors that were previously only available on PlayStation 4 and PlayStation Vita.
addedOn the start of a new turn, the game no longer automatically activates the default attack
removedWhen clicking on an empty space to "deselect" an ability, you no longer have to click twice in order to remove the ability activation grid
addedA new user interface display now appears when activating an ability with activation information (name, range, aoe)

This month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.

Limited Recolors A pack is available for each faction that includes 3 recolors that were previously only available on PlayStation 4 and PlayStation Vita.

Client Updates

Ability User Interface

  • On the start of a new turn, the game no longer automatically activates the default attack

  • When clicking on an empty space to "deselect" an ability, you no longer have to click twice in order to remove the ability activation grid

  • A new user interface display now appears when activating an ability with activation information (name, range, aoe)

  • When hovering over an ability in the Lower HUD, it now shows if the ability is a Basic Attack, a Non-Basic Attack, or a normal Activated Ability

Observer

  • The Rune Dock and Nora bank no longer show for players that are observing a game, since they were never updated anyway

  • Loading a game to observe will generally take less time to "deploy" existing units

Team Games

  • When a user selects to end their turn in a 2v2 game, that player's name will now blink blue to signify that they have submitted their end turn request (as it previously did in the Java client in the days of yore)

In Game User Interface

  • When viewing a champion rune in game with the Rune popup screen, it will no longer incorrectly show controller prompts if a controller is not present

Campaigns

  • Corrected an issue that prevented the graphic indicating how to change difficulty of a campaign mission with the controller from displaying

New Player Experience

  • The help screen in game now shows correct graphics when using an Xbox controller (or a Steam Deck)

  • Fixed an issue that could cause the onboarding window to appear again after playing a game

Network

  • Implemented a change to make the client's networking process messages in a way that the Java client did previously as part of an effort to fix various visual display errors or errors that could cause performance or client stability issues

Performance & Stability

  • Corrected an issue that could cause certain visual effects that used lines to throw errors while they were in play which in turn would cause significant performance issues. In particular, this would happen when the relic Long Fuse Bomb was deployed using the ability Summon: Long Fuse Bomb

  • Corrected various other errors that could cause performance issues

Other Fixes

  • Fixed an issue in which champions with Lichborne or Reanimate would not reappear in the runedock after their reborn unit dies

Server

Abilities

  • Fixed Guarded: {type} abilities so that they only trigger only when the unit is attacked for the first time. Previously it gave the appearance of triggering only once because it would not apply the effect to units that already had the buff, but it was actually triggering multiple times.

  • Fixed an issue with Guarded

    Moga, Guarded: Boghopper, and Guarded: Draksar abilities that could cause them to trigger the gain AP multiple times per turn due to Guarded buffs of those types (as well as Guarded: Beast) would incorrectly stack over each other.

    Note

    This means that multiple different Guarded abilities can give their effect to a single unit (i.e., a unit can get a buff from Guarded: Beast and Guarded: Moga if it met the conditions of both), which was already

Source

Steam News / 29 May 2024

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