In this update10
Full notes
Full Pox Nora update
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What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Performance
- Balance
Pox Nora changes
This month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.
Limited Recolors A pack is available for each faction that includes 3 recolors that were previously only available on PlayStation 4 and PlayStation Vita.
Client Updates
Ability User Interface
On the start of a new turn, the game no longer automatically activates the default attack
When clicking on an empty space to "deselect" an ability, you no longer have to click twice in order to remove the ability activation grid
A new user interface display now appears when activating an ability with activation information (name, range, aoe)
When hovering over an ability in the Lower HUD, it now shows if the ability is a Basic Attack, a Non-Basic Attack, or a normal Activated Ability
Observer
The Rune Dock and Nora bank no longer show for players that are observing a game, since they were never updated anyway
Loading a game to observe will generally take less time to "deploy" existing units
Team Games
When a user selects to end their turn in a 2v2 game, that player's name will now blink blue to signify that they have submitted their end turn request (as it previously did in the Java client in the days of yore)
In Game User Interface
When viewing a champion rune in game with the Rune popup screen, it will no longer incorrectly show controller prompts if a controller is not present
Campaigns
Corrected an issue that prevented the graphic indicating how to change difficulty of a campaign mission with the controller from displaying
New Player Experience
The help screen in game now shows correct graphics when using an Xbox controller (or a Steam Deck)
Fixed an issue that could cause the onboarding window to appear again after playing a game
Network
Implemented a change to make the client's networking process messages in a way that the Java client did previously as part of an effort to fix various visual display errors or errors that could cause performance or client stability issues
Performance & Stability
Corrected an issue that could cause certain visual effects that used lines to throw errors while they were in play which in turn would cause significant performance issues. In particular, this would happen when the relic Long Fuse Bomb was deployed using the ability Summon: Long Fuse Bomb
Corrected various other errors that could cause performance issues
Other Fixes
Fixed an issue in which champions with Lichborne or Reanimate would not reappear in the runedock after their reborn unit dies
Server
Abilities
Fixed Guarded: {type} abilities so that they only trigger only when the unit is attacked for the first time. Previously it gave the appearance of triggering only once because it would not apply the effect to units that already had the buff, but it was actually triggering multiple times.
Fixed an issue with Guarded
Moga, Guarded: Boghopper, and Guarded: Draksar abilities that could cause them to trigger the gain AP multiple times per turn due to Guarded buffs of those types (as well as Guarded: Beast) would incorrectly stack over each other.
Note
This means that multiple different Guarded abilities can give their effect to a single unit (i.e., a unit can get a buff from Guarded: Beast and Guarded: Moga if it met the conditions of both), which was already
Source
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