What changed
3 fixes1 addition2 changes0 removals
- Performance
- Fixes
- UI and audio
- Gameplay
changedThis patch is focused almost entirely on tuning performance in the client. This involved a number of refactors, optimizations, and debugging. There is still a lot that can be done here, but the path forward will take a much larger refactor so the hope is that this can bridge the gap so that players are having less issues with performance while playing. As always, we will be monitoring the discord and other channels so please give feedback or report if anything got broken.
changedClientImplemented a number of performance improvements in the game.
fixedClientFixed an issue in which the user list would appear blank when returning to the lobby from a game
fixedClientFixed an issue in which the friendly quit dialog could only show an "ok" button instead of the correct buttons for accepting or declining
fixedClientFixed an issue in which some random spells/equipment/relics would show the foil art effect
addedClientAdded additional high res art
Pox Nora changes
changedThis patch is focused almost entirely on tuning performance in the client. This involved a number of refactors, optimizations, and debugging. There is still a lot that can be done here, but the path forward will take a much larger refactor so the hope is that this can bridge the gap so that players are having less issues with performance while playing. As always, we will be monitoring the discord and other channels so please give feedback or report if anything got broken.
changedImplemented a number of performance improvements in the game.
fixedFixed an issue in which the user list would appear blank when returning to the lobby from a game
fixedFixed an issue in which the friendly quit dialog could only show an "ok" button instead of the correct buttons for accepting or declining
fixedFixed an issue in which some random spells/equipment/relics would show the foil art effect
This patch is focused almost entirely on tuning performance in the client. This involved a number of refactors, optimizations, and debugging. There is still a lot that can be done here, but the path forward will take a much larger refactor so the hope is that this can bridge the gap so that players are having less issues with performance while playing. As always, we will be monitoring the discord and other channels so please give feedback or report if anything got broken.
Client
Implemented a number of performance improvements in the game.
Fixed an issue in which the user list would appear blank when returning to the lobby from a game
Fixed an issue in which the friendly quit dialog could only show an "ok" button instead of the correct buttons for accepting or declining
Fixed an issue in which some random spells/equipment/relics would show the foil art effect
Added additional high res art