In this update6
Full notes
Full Pox Nora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Events
- Balance
Pox Nora changes
This month's update is focused on improving the user interface and tweaking end game rewards to help level up Champions faster.
The next Drums of War has started.
Client
End Game User Interface
Added a new screen to show commendations for your Champions. This will show Champion Point gain and will show icons for awards the Champion won (Hero, Lifebringer, etc)
Player Ranks
Player ranks are now shown using the old style icons which denote rank rather than chat listings and game listings showing the player's personal league rank
New Player Experience
Added a new onboarding screen for new players to guide them into the training screen
Fixed an issue in which the text for the training screen would not update when switching between the three training scenarios
Fixed user interface issue that could occur if account creation failed (usually from a email already being in use)
Game
Fixed an issue in which map panning would not work correctly except for on certain resolutions (I believe 1080p)
Fixed ui issue in which the revealed runes count would not appear on some lower resolutions (i.e., Steam Deck)
Fixed an issue that could cause the user list in the chat to have duplicate elements or be out of order. Note: there is still an issue where the list will be empty after returning from a game. This can be corrected by switching to another channel and back to the desired channel, and will be fixed in a future update.
Fixed an issue with end game effects in which the map and game ui would show up for a second after the fade out before showing the victory and rewards screen
Added more high resolution rune art
Updates to rule and description text
Rune Manager
Added rollover tooltips to show names on runes in the deck
Server
Rewards
Champions now gain CP at a faster rate
There is now a chance to get tokens from unranked game wins (including against bots)
There is now a small chance to get tokens from campaign games
Fixed an issue in which the chance to get a rune from winning ranked games was not working correctly and was always giving tokens
Source
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