In this update1
Full notes
Full Pox Nora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Pox Nora changes
On this day 16 years ago, a small company named Octopi in Tucson, Arizona launched a Java WebStart based game onto the web. 16 years later, PoxNora has 29 expansions, thousands of Runes, and has been played by literally millions of players.
On behalf of everyone on the team who ever worked on Pox Nora, thank you for your support over the years. It is truly inspiring to see that this community still exists, still banging those Drums of War and fighting each other in matches.
To celebrate this, we are deploying a small client hotfix just like we'd do any other day.
Happy poxxing!
-slugbait (octopi/soe 2006-2011)
User Interface
Fixed an issue that caused popups for mechanics and abilities to be cut off when they had a reference to another ability or condition
Performance
Made some further optimization passes at a few random things
Art & Effects
Fixed a visual error that could occur on certain line drawn effects (impervious, etc)
Optimized the effect for the relic Grim Well
Optimized the effect for the ability Locust Cloud
Fixed a graphical error with the ability Solar Flare
To celebrate the Pox anniversary, added High res art for Ironfist Paladin, Elven Mage (LE), and Bile Zombie
Descriptions & In-Game text
Added missing combat log text for the abiliy Impair Vision
Tweaked the combat log text for the Buffer unit condition
Fixed unit condition description for Flying
Source
Changelog.gg summarizes and formats this update. How we read updates.
