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Steam News24 March 20233y ago

Nearing the finish line

1679645698 + [CURRENTLY INACCESSIBLE] Final stage death screen now shows '?' lives too + [CURRENTLY INACCESSIBLE] Lots more work done on final stage + Created shadow variant of bomb box enemy + Drop spider tile flags up

Full notes

Full Powers of Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change1 removal
  • Maps
  • Fixes
  • Gameplay
changed+ [CURRENTLY INACCESSIBLE] Final stage death screen now shows '?' lives too + [CURRENTLY INACCESSIBLE] Lots more work done on final stage + Created shadow variant of bomb box enemy + Drop spider tile flags updated to include "solid special 1" and "special 1" + Crawler tile flags updated to include "solid special 1" and "special 1" + Leaper tile flags updated to include "special 1" + IceBlock entities are now tagged as such + [CURRENTLY INACCESSIBLE] Added final super secret upgrade potion + Pickups will now perform collision detection against more types of solid tiles + [CURRENTLY INACCESSIBLE] Added object activation partitioning to final stage to improve performance
fixedFixed bomb box enemies from treating any child as a bomb * Fixed attaching to a ladder overriding ducking * Tile flags for bomb box enemy is now a common variable * Tile flags for drop spider enemy is now a common variable * Tile flags for drop crawler enemy is now a common variable * Tile flags for leaper enemy is now a common variable * Tile flags for pickups is now a common variable * Fixed electric attack attaching to sunflowers and doing so indefinitely * Slightly increased the size of the spinning spitter hitbox * Modified the animation timing of spinning spitter to match shooting on both "rotations" * Upgrade potion values are now use an enum * Applying magic cost can now be enforced
removedSunflowers are no longer tagged as Enemy

Powers of Hex changes

changed+ [CURRENTLY INACCESSIBLE] Final stage death screen now shows '?' lives too + [CURRENTLY INACCESSIBLE] Lots more work done on final stage + Created shadow variant of bomb box enemy + Drop spider tile flags updated to include "solid special 1" and "special 1" + Crawler tile flags updated to include "solid special 1" and "special 1" + Leaper tile flags updated to include "special 1" + IceBlock entities are now tagged as such + [CURRENTLY INACCESSIBLE] Added final super secret upgrade potion + Pickups will now perform collision detection against more types of solid tiles + [CURRENTLY INACCESSIBLE] Added object activation partitioning to final stage to improve performance
fixedFixed bomb box enemies from treating any child as a bomb * Fixed attaching to a ladder overriding ducking * Tile flags for bomb box enemy is now a common variable * Tile flags for drop spider enemy is now a common variable * Tile flags for drop crawler enemy is now a common variable * Tile flags for leaper enemy is now a common variable * Tile flags for pickups is now a common variable * Fixed electric attack attaching to sunflowers and doing so indefinitely * Slightly increased the size of the spinning spitter hitbox * Modified the animation timing of spinning spitter to match shooting on both "rotations" * Upgrade potion values are now use an enum * Applying magic cost can now be enforced
removedSunflowers are no longer tagged as Enemy

1679645698

+ [CURRENTLY INACCESSIBLE] Final stage death screen now shows '?' lives too + [CURRENTLY INACCESSIBLE] Lots more work done on final stage + Created shadow variant of bomb box enemy + Drop spider tile flags updated to include "solid special 1" and "special 1" + Crawler tile flags updated to include "solid special 1" and "special 1" + Leaper tile flags updated to include "special 1" + IceBlock entities are now tagged as such + [CURRENTLY INACCESSIBLE] Added final super secret upgrade potion + Pickups will now perform collision detection against more types of solid tiles + [CURRENTLY INACCESSIBLE] Added object activation partitioning to final stage to improve performance

  • Fixed bomb box enemies from treating any child as a bomb * Fixed attaching to a ladder overriding ducking * Tile flags for bomb box enemy is now a common variable * Tile flags for drop spider enemy is now a common variable * Tile flags for drop crawler enemy is now a common variable * Tile flags for leaper enemy is now a common variable * Tile flags for pickups is now a common variable * Fixed electric attack attaching to sunflowers and doing so indefinitely * Slightly increased the size of the spinning spitter hitbox * Modified the animation timing of spinning spitter to match shooting on both "rotations" * Upgrade potion values are now use an enum * Applying magic cost can now be enforced

  • Sunflowers are no longer tagged as Enemy

Source

Steam News / 24 March 2023

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