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Steam News10 March 20233y ago

Work the on final stage is well under way

1678424442 + Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Di

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Full Powers of Hex update

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What changed

0 fixes1 addition1 change0 removals
  • Maps
added+ Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Difficulty options on title screen now flash while selected + [CURRENTLY DISABLED] Added extra sprite for display on final boss pickup popup + [CURRENTLY DISABLED] Started adding shadow stage content
changedAdjusted horizontal alignment of '?' glyph * Developer mode now activates only on [redacted] * Developer mode usage is now tracked in the save file rather than play session * Developer mode usage is now technically possible on non-PC platforms * Fixed an issue where colour cycling and flipping would not halt when a new scene is loaded * Updated the graphics used for the level select scene * [CURRENTLY DISABLED] Replaced final pickup power with actual art * Purging saved data now returns to the title screen, instead of the level select scene * Adjusted respawn marker transform offset and sprite to fix PoT fraction alignment in editor * Fixed a single missing spike collision box in ice stage * Fixed an issue where dive sweep enemies could not be frozen * Fixed an issue where dive sweep enemies could persist after death

Powers of Hex changes

added+ Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Difficulty options on title screen now flash while selected + [CURRENTLY DISABLED] Added extra sprite for display on final boss pickup popup + [CURRENTLY DISABLED] Started adding shadow stage content
changedAdjusted horizontal alignment of '?' glyph * Developer mode now activates only on [redacted] * Developer mode usage is now tracked in the save file rather than play session * Developer mode usage is now technically possible on non-PC platforms * Fixed an issue where colour cycling and flipping would not halt when a new scene is loaded * Updated the graphics used for the level select scene * [CURRENTLY DISABLED] Replaced final pickup power with actual art * Purging saved data now returns to the title screen, instead of the level select scene * Adjusted respawn marker transform offset and sprite to fix PoT fraction alignment in editor * Fixed a single missing spike collision box in ice stage * Fixed an issue where dive sweep enemies could not be frozen * Fixed an issue where dive sweep enemies could persist after death

1678424442

+ Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Difficulty options on title screen now flash while selected + [CURRENTLY DISABLED] Added extra sprite for display on final boss pickup popup + [CURRENTLY DISABLED] Started adding shadow stage content

  • Adjusted horizontal alignment of '?' glyph * Developer mode now activates only on [redacted] * Developer mode usage is now tracked in the save file rather than play session * Developer mode usage is now technically possible on non-PC platforms * Fixed an issue where colour cycling and flipping would not halt when a new scene is loaded * Updated the graphics used for the level select scene * [CURRENTLY DISABLED] Replaced final pickup power with actual art * Purging saved data now returns to the title screen, instead of the level select scene * Adjusted respawn marker transform offset and sprite to fix PoT fraction alignment in editor * Fixed a single missing spike collision box in ice stage * Fixed an issue where dive sweep enemies could not be frozen * Fixed an issue where dive sweep enemies could persist after death

Source

Steam News / 10 March 2023

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