What changed
0 fixes1 addition1 change0 removals
added+ Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Difficulty options on title screen now flash while selected + [CURRENTLY DISABLED] Added extra sprite for display on final boss pickup popup + [CURRENTLY DISABLED] Started adding shadow stage content
changedAdjusted horizontal alignment of '?' glyph * Developer mode now activates only on [redacted] * Developer mode usage is now tracked in the save file rather than play session * Developer mode usage is now technically possible on non-PC platforms * Fixed an issue where colour cycling and flipping would not halt when a new scene is loaded * Updated the graphics used for the level select scene * [CURRENTLY DISABLED] Replaced final pickup power with actual art * Purging saved data now returns to the title screen, instead of the level select scene * Adjusted respawn marker transform offset and sprite to fix PoT fraction alignment in editor * Fixed a single missing spike collision box in ice stage * Fixed an issue where dive sweep enemies could not be frozen * Fixed an issue where dive sweep enemies could persist after death
Powers of Hex changes
added+ Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Difficulty options on title screen now flash while selected + [CURRENTLY DISABLED] Added extra sprite for display on final boss pickup popup + [CURRENTLY DISABLED] Started adding shadow stage content
changedAdjusted horizontal alignment of '?' glyph * Developer mode now activates only on [redacted] * Developer mode usage is now tracked in the save file rather than play session * Developer mode usage is now technically possible on non-PC platforms * Fixed an issue where colour cycling and flipping would not halt when a new scene is loaded * Updated the graphics used for the level select scene * [CURRENTLY DISABLED] Replaced final pickup power with actual art * Purging saved data now returns to the title screen, instead of the level select scene * Adjusted respawn marker transform offset and sprite to fix PoT fraction alignment in editor * Fixed a single missing spike collision box in ice stage * Fixed an issue where dive sweep enemies could not be frozen * Fixed an issue where dive sweep enemies could persist after death
1678424442
+ Added copy of palette addresses to be used for reversion after colour cycling + [CURRENTLY DISABLED] Access to final stage is now accessible from the level selection screen when all powers are acquired + Difficulty options on title screen now flash while selected + [CURRENTLY DISABLED] Added extra sprite for display on final boss pickup popup + [CURRENTLY DISABLED] Started adding shadow stage content
Adjusted horizontal alignment of '?' glyph * Developer mode now activates only on [redacted] * Developer mode usage is now tracked in the save file rather than play session * Developer mode usage is now technically possible on non-PC platforms * Fixed an issue where colour cycling and flipping would not halt when a new scene is loaded * Updated the graphics used for the level select scene * [CURRENTLY DISABLED] Replaced final pickup power with actual art * Purging saved data now returns to the title screen, instead of the level select scene * Adjusted respawn marker transform offset and sprite to fix PoT fraction alignment in editor * Fixed a single missing spike collision box in ice stage * Fixed an issue where dive sweep enemies could not be frozen * Fixed an issue where dive sweep enemies could persist after death