What changed
2 fixes0 additions2 changes1 removal
- Compatibility
- Gameplay
- Maps
- Server
changedːsteamhappyː Welcome to the Early Access, Beta build of Powers of Hex! ːsteamhappyː
changedHere are the latest changed that were implemented for this first public release build:
fixed+ Conveyor belts now freeze with time + Fixed missing background tile in ice stage + Fixed missing honey top tile in nature stage + Fixed some missing tile graphics in the time stage + Level select now starts the player in a pseudo-random position + Added cheat code for developer testing only
fixedFixed narrow gap in nature stage * Updated level select to start player in middle of 3 selections, with no default * Changed dead zone override to be per axis and per polarity * Swapped select and start button functionality for controllers * Yokai blocks now reset on player spawn * Fixed and issue where the state and timing of yokai blocks would become incorrect * Fixed controller disconnect not checking if game already paused * Reduced height of select menu * Fixed game over screen script still being in an active state when the player first spawns * Fixed first player spawn not playing sound effect * Critical health beep now only randomises variant on spawn
removedRemoved a corner spike in the ice stage
Powers of Hex changes
changedːsteamhappyː Welcome to the Early Access, Beta build of Powers of Hex! ːsteamhappyː
changedHere are the latest changed that were implemented for this first public release build:
fixed+ Conveyor belts now freeze with time + Fixed missing background tile in ice stage + Fixed missing honey top tile in nature stage + Fixed some missing tile graphics in the time stage + Level select now starts the player in a pseudo-random position + Added cheat code for developer testing only
fixedFixed narrow gap in nature stage * Updated level select to start player in middle of 3 selections, with no default * Changed dead zone override to be per axis and per polarity * Swapped select and start button functionality for controllers * Yokai blocks now reset on player spawn * Fixed and issue where the state and timing of yokai blocks would become incorrect * Fixed controller disconnect not checking if game already paused * Reduced height of select menu * Fixed game over screen script still being in an active state when the player first spawns * Fixed first player spawn not playing sound effect * Critical health beep now only randomises variant on spawn
removedRemoved a corner spike in the ice stage
ːsteamhappyː Welcome to the Early Access, Beta build of Powers of Hex! ːsteamhappyː
I am excited to find out what everyone things, both good and bad. All feedback is good feedback.
Here are the latest changed that were implemented for this first public release build:
1671770535
+ Conveyor belts now freeze with time + Fixed missing background tile in ice stage + Fixed missing honey top tile in nature stage + Fixed some missing tile graphics in the time stage + Level select now starts the player in a pseudo-random position + Added cheat code for developer testing only
Fixed narrow gap in nature stage * Updated level select to start player in middle of 3 selections, with no default * Changed dead zone override to be per axis and per polarity * Swapped select and start button functionality for controllers * Yokai blocks now reset on player spawn * Fixed and issue where the state and timing of yokai blocks would become incorrect * Fixed controller disconnect not checking if game already paused * Reduced height of select menu * Fixed game over screen script still being in an active state when the player first spawns * Fixed first player spawn not playing sound effect * Critical health beep now only randomises variant on spawn
Removed a corner spike in the ice stage