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Latest Powerboat VR updates
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- Powerboat VR
Physics Update
This update addresses the bug where stationary boats would often get swamped in rough seas a little too easily. It only really effected the smaller boats and you should find that they are now suitably buoyant! I've also…
Announcement - Powerboat VR
Fish Physics Update
Updated all big fish to the same physics system as the boats so they now move a little more realistically than before. This includes the Bull Shark, Blue Shark, Sting Ray, Sunfish, Man o' War jelly fish and the new Clow…
Announcement2 changesGameplay - Powerboat VR
Sealife Update
2 new species added to the fish pool... Sunfish Man 'o War jellyfish. The sunfish has similar A.I. to sharks and can usually be found swimming near the surface although they will also swim underwater. The Man o' War alw…
Announcement1 changeGameplay - Powerboat VR
Fish A.I. update and new fish species added
Updated fish A.I. so that they won't spawn on top of rocks or below/in/on terrain. Increased fish A.I. polling rate so that they can spot obstacles and water depth faster. This should prevent them from trying to swim on…
Announcement6 changes1 numericGameplay - Powerboat VR
Hot fix
This should fix any issues with ports not appearing when loading from a save game. This update also includes a slight change to the ocean rendering so that it is a bit more reflective and less clear in the distance. Thi…
Announcement - Powerboat VR
Maupiti Beautification Pass 1
This updates the island of Maupiti adding some new features... Island textures redone so they are much greener. New coral assets imported. You can find the small coral sample area to the North West of Maupiti harbour ne…
Announcement7 changesGameplayPerformance - Powerboat VR
Maupiti port optimisation & Ocean Adjustment
MAUPITI PORT I have now fully optimised Maupiti's port so performance impact is minimal when in that area. I'll be applying the same optimisations to all the other ports as quickly as I can. I would say the I've gained…
Announcement4 changesPerformanceGameplay - Powerboat VR
Oculus Quest 2 patch
Hopefully fixes the strange white artefact that can be seen near your nose!
Announcement - Powerboat VR
Minor fixes and improvements
You can now walk on terrain when in VR mode You can now walk under the water in VR mode so you can go swimming with the sharks! (this is not a fully supported feature and you're basically walking on the terrain under th…
Announcement - Powerboat VR
Walking on Islands (VR Only)
Re-enables the ability to walk on the terrain of islands. This is for VR players only. This only effects the terrain so you can't currently walk on rocks or dock areas. I'll add them shortly.
Announcement1 changeGameplay - Powerboat VR
Fish & Sharks!
This update re-enables the fish & shark spawners in game. Performance hit should be minimal but please let me know if you think it has reduced frame rates, It does take a little bit of time for the fish and sharks to sp…
Announcement2 changesPerformanceGameplay - Powerboat VR
Save Game Fix
This should fix save games not loading correctly. This bug seemed to have been introduced a few updates ago - thanks to Raymanbs for finding and reporting it :) ***UPDATE*** I've traced the cause of the save games faili…
Announcement2 changesGameplay - Powerboat VR
Performance Pass 3
Another performance update mainly focused on the A.I. traffic system and trying to reduce the impact this has on frame rates. It's still not perfect but it is definitely better! Optimised the A.I. ships so they use less…
Announcement2 changesPerformanceGameplay - Powerboat VR
Hot Fix
Noticed a few challenges with the A.I. nav buoys not linking to other correctly which was causing the A.I. to act a little strange!
Announcement - Powerboat VR
2nd Performance Pass
All rocks now have LOD levels Fornells harbour has been semi optimised Fixed UI camera which was causing a slow down in VR Cloud level adjust for better performance Terrain LODs enhanced for better performance Various o…
Announcement7 changesFixGameplay - Powerboat VR
Main Branch Performance Update
This applies the current BETA performance update together with some more performance enhancing updates to the main build. Procedurally generated trees are now all instanced on the GPU. This means that any where that had…
Announcement5 changesFixCompatibility

