Full notes
Full Power of Two update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
That is fun is right
We've dramatically changed the pace of our game. And narrative as well.
General
All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mode" in Main Menu.
Narrative conception is undergoing a rebirth. It's quirky, but it feels fun, and we see potential in it.
The whole game is back on English.
Bugs
Dash is now working correctly with gamepad movement.
Visual enhancements
New game menu!
The very first in-game character...
Levels
Little narrative moments here and there. Nothing serious, but we'll work in that direction.
Existing levels adaptation for the new "hardcore" gameplay model.
Development
New checkpoint system for easier gameplay manipulation.
Next steps
Development of the narrative. We are going to make it fun, at least.
Searching for new fun experiences within the existing structure.
UI, bug fixing, etc.
See you later!
Always yours, Power of Two team
Source
Changelog.gg summarizes and formats this update. How we read updates.
