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Steam News11 December 20205y ago

Patch note 0.0.1

We're finally here with the very first patch. We've focused on gameplay-influencing bugs and flows, and this is what we've achieved. General Added "Press any button to join"-phase on the first level after launch.

Full notes

Full Power of Two update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions0 changes1 removal
  • UI and audio
  • Gameplay
addedGeneralAdded "Press any button to join"-phase on the first level after launch.
addedGeneralAdded two gamepads support.
addedGeneralAdded additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.
removedVisual enhancementsPlay comfortably with your aspect ratio: two vertical black lines on the borders are removed.
addedLevelsStart progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
addedDevelopmentNew and faster level creating method using tilemaps.

We're finally here with the very first patch.

We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.

General

  • Added "Press any button to join"-phase on the first level after launch.

  • Added two gamepads support.

  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs

  • No more players flying through level geometry (walls, in particular).

  • No more "frozen" enemies.

  • No more "checkpoint lags", your progress saves immediately.

  • No more not working gamepads on the first and the last levels.

Visual enhancements

  • Play comfortably with your aspect ratiotwo vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels

  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.

  • More checkpoint throughout levels - less frustration.

Development

  • New and faster level creating method using tilemaps.

Next steps

  • Level completion timer and statistics.

  • Death screen.

  • New cooperative mechanics.

See you later!

Always yours, Power of Two team

Source

Steam News / 11 December 2020

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