Full notes
Full Power of Two update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
We're finally here with the very first patch.
We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.
General
Added "Press any button to join"-phase on the first level after launch.
Added two gamepads support.
Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.
Bugs
No more players flying through level geometry (walls, in particular).
No more "frozen" enemies.
No more "checkpoint lags", your progress saves immediately.
No more not working gamepads on the first and the last levels.
Visual enhancements
- Play comfortably with your aspect ratiotwo vertical black lines on the borders are removed.
Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.
Levels
Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
More checkpoint throughout levels - less frustration.
Development
New and faster level creating method using tilemaps.
Next steps
Level completion timer and statistics.
Death screen.
New cooperative mechanics.
See you later!
Always yours, Power of Two team
Source
Changelog.gg summarizes and formats this update. How we read updates.
