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Steam News6 February 20233y ago

Update v1.1.1 (Fixes and changes)

Small patch here but hopefully some welcome fixes and improvements: Bug fixes Fixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around) Fixed a game lock when acti

Full notes

Full Power of Ten update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions6 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
changedSmall patch here but hopefully some welcome fixes and improvements:
fixedFixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around)
fixedFixed a game lock when activating a warp gate before the game's interface had fully appeared.
changedAttempting to fix a crash with o_wave_spawner
changedBalance tweaks
changedPlanet attacking ships have slightly better armor scaling

Power of Ten changes

changedSmall patch here but hopefully some welcome fixes and improvements:
fixedFixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around)
fixedFixed a game lock when activating a warp gate before the game's interface had fully appeared.
changedAttempting to fix a crash with o_wave_spawner
changedBalance tweaks

Small patch here but hopefully some welcome fixes and improvements:

Bug fixes

  • Fixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around)

  • Fixed a game lock when activating a warp gate before the game's interface had fully appeared.

  • Attempting to fix a crash with o_wave_spawner

Balance tweaks

  • Planet attacking ships have slightly better armor scaling

  • Final encounter now scales with surge levels

  • Final encounter is now harder to fully skip the last phase of the fight by dealing so much damage to the core that the last phase is negligible.

  • Decreased the amount of health left for the last phase of the fight

  • Small buff (shield and healing) enemies should circle at a larger radius making them easier to kill since they will spend less time stacked on enemies.

Edit: A few more bug fixes

  • Fixed a crash with aura enemies

  • Fixed a crash with o_ship_parent

Source

Steam News / 6 February 2023

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