Full notes
Full Power of Ten update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
Power of Ten changes
Small patch here but hopefully some welcome fixes and improvements:
Bug fixes
Fixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around)
Fixed a game lock when activating a warp gate before the game's interface had fully appeared.
Attempting to fix a crash with o_wave_spawner
Balance tweaks
Planet attacking ships have slightly better armor scaling
Final encounter now scales with surge levels
Final encounter is now harder to fully skip the last phase of the fight by dealing so much damage to the core that the last phase is negligible.
Decreased the amount of health left for the last phase of the fight
Small buff (shield and healing) enemies should circle at a larger radius making them easier to kill since they will spend less time stacked on enemies.
Edit: A few more bug fixes
Fixed a crash with aura enemies
Fixed a crash with o_ship_parent
Source
Changelog.gg summarizes and formats this update. How we read updates.
