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Steam News15 January 20233y ago

Moar fixes & improvements (v1.0.5)

Bug fixes Fixed crash when changing window size Fixed some ruins puzzle issues Fixed Omega Battery not saving properly Fixed a crash with switching ships Fixed a crash in boss room when using reality rift items FIxed a

In this update2

Full notes

Full Power of Ten update

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What changed

8 fixes1 addition4 changes0 removals
  • Performance
  • Fixes
  • Balance
fixedBug fixesFixed crash when changing window size
fixedBug fixesFixed some ruins puzzle issues
fixedBug fixesFixed Omega Battery not saving properly
fixedBug fixesFixed a crash with switching ships
fixedBug fixesFixed a crash in boss room when using reality rift items
fixedBug fixesFIxed a crash with save file not getting the right layer for the player ship
Armor Repair are a bit more expensive from traders (2025Armor Repair are a bit more expensive from traders ( increased, buff

Power of Ten changes

fixedFixed crash when changing window size
fixedFixed some ruins puzzle issues
fixedFixed Omega Battery not saving properly
fixedFixed a crash with switching ships
fixedFixed a crash in boss room when using reality rift items

Bug fixes

  • Fixed crash when changing window size

  • Fixed some ruins puzzle issues

  • Fixed Omega Battery not saving properly

  • Fixed a crash with switching ships

  • Fixed a crash in boss room when using reality rift items

  • FIxed a crash with save file not getting the right layer for the player ship

  • Fixed a crash with ruins and negative numbers

  • Fixed a crash with rerolling progress upgrades and not having enough options (These will not be rerollable)

Balance changes

After seeing folks play during the launch I think the base difficulty is, just slightly, too easy. Just to be clear the base game isn't supposed to be brutally punishing, that's what surge difficulties are for. That said I think there's a couple of things allowing first timers to progress a bit too far into the game without hitting much challenge:

  1. Over abundance of Armor Repairs. These are a bit too easy to come by. So I'm trimming down the flow of these a small amount.
  2. Enemies early on are pretty low threat. This is somewhat intentional but it's pretty easy to avoid losing any health until you hit the large ship wave. So I'm making some of the early enemies a tiny bit more deadly. Reverted this one, I think the armor changes are enough.
  • Low tier item containers have a lower chance to drop Armor Repair

  • Added a bit better rewards for completing the ruins puzzles.

  • Armor Repair are a bit more expensive from traders (20 -> 25 credits)

I've got some other changes that I'm playing with but I want to continue testing them out a bit more before releasing them. These are just a few quick fixes to bring the difficulty more inline with what I intended.

Source

Steam News / 15 January 2023

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