Full notes
Full PowBall Renaissance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
PowBall Renaissance changes
Steam post image Steam post image This is a big one!! Many big improvements have been made to the engine that drives the game to create a smoother and more responsive experience. Lots of polishing of graphics and tweaks to the gameplay. A new hard difficulty level. And at last, a whooping 100+ levels added in a new "Retro" level set. Here is a list of the main changes:
New Retro level set
Hard difficulty level added
Faster, smoother game engine
Various tweaks and bug fixes
All control methods vastly improved
Added game controller deadzone option
Helper bot hp halved
Better gem brick clarity
Better spacing of the status bar
Player shrapnel is now harmful, much like the original game
Tips moved to end of level stats screen
Added a minute to time limit
New brick designs
Source
Changelog.gg summarizes and formats this update. How we read updates.
