Full notes
Full Potionomics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
Bug Fixes
Fixed magimin sorting in the gardening screen so that it will sort by magimins instead of gold value
Small UI adjustments on the filters in the adventuring screen
Misc audio fixes for potion brewing and the competitions
Known Issues
Xid cards - “Rhythm” doesn’t stack correctly. “Jingle” adds patience when used on 0 cost cards
Victory confetti persists past the competition in some cases
“Ferocity of the Squirrel” does not currently apply the effect from “Fuel to the Fire”
Holding more than 15 cards in hand at once makes cards at either end unplayable
Haggle debuffs - “Fuming” and “Tension” stack effects instead of increasing duration
Gold wallet cannot go past 6 figures
Save file play time breaks with saves longer than 24 hours
Hero loot screen displays hero’s EXP gain, but level-up isn’t shown
Hero’s EXP gain is inconsistent with adventuring “test” versus the actual amount gained at the hero’s return
Using the ESC menu during a competition can cause weird game states to occur
Interacting with a vendor’s shop UI before their speech bubble appears can softlock the UI
Submitting a competition potion with a trait bonus that puts the value of the potion over the competitor’s goes into the card game instead of auto-winning
Love, Voracious Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
