In this update4
Full notes
Full Potion Knight update
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What changed
- Compatibility
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Potion Knight changes
Steam post image
New Features
Tutorial
MacOS & Linux Support
Steam achievements
Changes and Improvements
Added a cutscene for the Boss
Greatly improved snow particle performance
Increased enemy detection range
Reduce max potion splash range
Ending screen lets you restart a run immediately (instead of having to go through menu)
Improved enemy VFX
Made red potion and enemy a different shade of red for better visibility
Reduced light emission from drops
Added outlines to boost icons to increase visibility
Added animations for the crows
Tweaked boss (added hit cooldown and upped movement speed)
Added color quantization
Bug Fixes
Fixed inconsistent shader pixelation
Fixed player hand and potion clipping through objects
Fixed hand slowly moving out of screen when breaking several objects
Removed wall on ledge which couldn't be broken
Fixed bad screen scaling by locking aspect ratio (temp fix)
Fixed crosshair looking and scaling disproportionately
Removed score points from boss shield
Fixed spawn wall not breaking properly
Fixed button selection not working properly in quit game screen
Fixed 10 kill passive effect getting canceled upon taking damage
Fixed inconsistent potion trail
Fixed boost icons overlapping
Source
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