Full notes
Full Potentia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
Gameplay
New take down animations have been added and the system has been improved.
Whistling mechanic has been added. It uses ATP.
Wrong position of camera during landing issue has been resolved.
Camera shake has been reduced.
Factors blocking fire in Level 2 have been fixed.
Vision cone angle of enemies wearing helmet has been reduced.
Shooting glitch after falling down from a height while shooting has been fixed.
Armored enemy in Level 2 not engaging issue has been fixed.
Tutorials in Level 1 have been improved.
An error that causes barrels explode by incorrect damage types has been fixed.
AI
Cover mechanics of NPCs have been improved.
Showing "Take Down" prompt mistakenly bug has been fixed.
Enemy NPC sound detection has been improved.
Now when the enemy notice the player, the enemy turns towards the player.
Enemy AIs' vision range in dark environments have been reduced.
The issue of enemy AIs do not notice explosive barrels has been fixed.
Animation
Rifle animations have been improved.
Rifle crouch animations have been reworked.
Friend NPC animations have been edited.
Landing animations have been added.
Parkour animations have been edited.
Some pistol animations have been improved.
Now the player character gives hit reaction regarding the damage direction.
Walking NPC's navmesh issue in Level 1 has been fixed.
Taking damage reaction time has been improved.
Enemies' taking damage animations have been improved.
UI
Some fonts have been improved.
Setting fullscreen in graphics settings not applied issue has been fixed.
Shotgun information panel has been improved.
Button screen not showing after reading notes issue has been fixed.
User interface nagivation has been imrpoved.
Some typos have been fixed.
Design
Level of details issue of some models have been fixed.
Level 2 design has been improved.
Texture error on translucent hair has been fixed.
High setting for texture has been reworked.
VFX
An issue about dust effect in Level 1 has been fixed.
Explosion effects of red barrels have been improved.
Sound
Ambient sounds have been edited.
Optimization
CPU usage has been optimized.
Source
Changelog.gg summarizes and formats this update. How we read updates.
