Full notes
Full Potentia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
CHARACTER UPDATES
The main character Victor has been redesigned.
Several character animations of Victor have been improved.
Crouch IK has been improved.
Sudden rotation of main character while traversing has been smoothed.
GAMEPLAY UPDATES
Automatic holster has been added.
Tutorials have been improved.
Key binding has been added.
Default Keys for key binding have been set as; Crouch – CTRL Camera Swap – C Holster – H
Artificial intelligence back end has been resigned.
Enemy lever attack damage has been reduced.
If the guitar takes damage, it brakes (yes :D)
Pistol holster comes with the pistol itself.
MAP UPDATES
NPC shadows in Level 1 have been improved.
Minor improvements on texturing and lighting in Level 1 have been done.
Post processing and lighting in Level 2 have been tweaked.
Animation improvements of some sequences have been done.
UI UPDATES
Input icons have been redesigned.
Main menu design has been improved.
Navigational improvements on main menu have been done.
VFX UPDATES
Bullet impact effects have been improved.
Fire, smoke and dust effects have been improved.
Barrel effects have been changed.
New variations of explosion effects have been added.
BUG FIXES
- GameplayCamera location doesn’t change in some cases bug is fixed.
- GameplayDrawing shotgun automatically upon falling to the ground bug is fixed.
- ArtVertex displacement and face stretching of trees because of the wind in Level 2 is fixed.
- UIA bug preventing to save the graphics settings is fixed.
Gameplay: The fire on the ground caused by barrel explosions reduce the health by the time.
- UIState buttons couldn’t be clicked bug is fixed.
- UIShown direction of the damage indicator has been fixed.
- UISlider changes in pause menu are not updated bug is fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
